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Discussions for Scenes for Version 1.2.X Fullscreen Mode here

  Forum / Alles über iStripper

DANO70
Mitglied seit in Feb 2008

741 Beiträge
5. August 2021 (edited)
FG119

No different for me...app crash.

There is no ''error'' reported just the graphics/GL details. That's it.
Philours
Mitglied seit in Feb 2019

1621 Beiträge
5. August 2021
ceci peut-il vous en dire plus? @ET . can this tell you more? @ET
DANO70
Mitglied seit in Feb 2008

741 Beiträge
5. August 2021
@Philours

Scroll down near the bottom of the log. Your ''errors'' shown are from a older scene using the ''Kaleidoscopic Journey'' shader.

Or delete the log or resave it blank. Then try the scene and see what the log says. All the old stuff should be gone then.
Philours
Mitglied seit in Feb 2019

1621 Beiträge
5. August 2021
@DANO70
Journal supprimé, relançé la scène et voici :
Log deleted, relaunched the scene and here is:
DANO70
Mitglied seit in Feb 2008

741 Beiträge
5. August 2021
If you deleted the log then you don't need to scroll down. The very top info is what's needed. Say the first 50 lines or so.
ComteDracula
Mitglied seit in Aug 2017

1273 Beiträge
5. August 2021 (edited)
For my part, I moved the vghd.log to the desktop, and restarted the program. Although it was recreated, it did not solve the problem. Still the white wallpaper.

I reinstalled the old vghd.log.

Pour ma part, j'ai déplacé le vghd.log sur le bureau, et relancer le programme. Malgré qu'il se soit recréé, cela n'a pas réglé le problème. Toujours le fond d'écran blanc.

J'ai réinstallé l'ancien vghd.log.
Philours
Mitglied seit in Feb 2019

1621 Beiträge
5. August 2021
désolé je suis nul dans ce genre de truc, essayons ceci
sorry i suck at this kind of stuff let's try this
DANO70
Mitglied seit in Feb 2008

741 Beiträge
5. August 2021
There you go that top info is what he needs.👍
Philours
Mitglied seit in Feb 2019

1621 Beiträge
5. August 2021
Ha, ok alors 😊
@comteDracula
Merci d'avoir confirmer que je ne suis pas seul avec ce petit souci 😉
Ha, ok then 😊
@comteDracula
Thank you for confirming that I am not alone with this little problem 😉
DANO70
Mitglied seit in Feb 2008

741 Beiträge
5. August 2021
EverthangForever
Mitglied seit in Oct 2009

2467 Beiträge
5. August 2021 (edited)
oh nooo, line 822 was updated to
// Screen coordinates.
vec2 uv = (gl_FragCoord.xy - iResolution.xy*.5)/iResolution.y;
(I thought) on the first correction...hold on a moment guys,
I have also found a possible typo elsewhere as well...
...give me a moment and I will upload again with corrections
as FG119A..thanks

(J'ai pensé) corrected à la première temps... attendez un instant les gars
J'ai aussi trouvé une faute de frappe possible ailleurs aussi...
... donnez-moi un moment et je téléchargerai à nouveau avec des corrections
comme FG119A..merci
EverthangForever
Mitglied seit in Oct 2009

2467 Beiträge
5. August 2021 (edited)
Done
https://scenes.virtuastripper.net/ET_FractalGarden119.zip

J'espère que ce mod de shader finira par compiler.
Je respecte beaucoup l'auteur qui est très utile
avec son code // commentaires & exemples
Philours
Mitglied seit in Feb 2019

1621 Beiträge
5. August 2021
Merci d'avoir essayé @ET, mais toujours un problème 😰 Pas grave 😉
Merci aussi pour l'aide @DANO70 😉
Thanks for trying @ET, but still a problem 😰 No big deal 😉
Thanks also for the help @DANO70 😉
EverthangForever
Mitglied seit in Oct 2009

2467 Beiträge
5. August 2021 (edited)
😪 tks for feedback @Philours👍
TheEmu
Mitglied seit in Jul 2012

3309 Beiträge
5. August 2021 (edited)
I haven't looked at this scene yet as I am having network (and other) problems. However in the past when a scene crashed the app it was, as far as I remember, always (and certainly so in some cases) because something was just too big for the GPU to handle so it ran out of memory and the point at which this happens will vary with the GPU.

As far as looking at the vghd.log is concerned I use a "tail" utility to monitor the log entries as they are written. I use BareTail, but there are several others around and Notepad++ has been able to do this for some time now. In the login I use for running iStripper I actually have BareTail default to opening vghd.log so it is a single mouse click for me to start this monitoring.
EverthangForever
Mitglied seit in Oct 2009

2467 Beiträge
5. August 2021 (edited)
@TheEmu, thanks for that tip...will try it. 'Beyond Compare' is my best helper at doing conversions.
BC was a great suggestion of yours too if I recall..
With FG119 there have been a series of the usual syntax ommisions or Vec mismatches
which are remarkable because errors were not showing up in the logs on DAN070's or my machine.

I have just now updated whatever else I could find buggy in a separate ../Shane/Mountain Path01.fsh
I've assigned this under the scene named ..FractalGarden119A.scn - updated again 10 minutes ago.

Thanks for helping if/when you can 👍
ComteDracula
Mitglied seit in Aug 2017

1273 Beiträge
6. August 2021 (edited)
I also tried downloading the new link, like @Philours, I am left with a white background for scene FG119, but it works with scene FG119A.

The previews are similar to the scenes when they play.

J'ai essayé également le téléchargement du nouveau lien, comme @Philours, je reste avec un arrière-plan blanc pour la scène FG119, mais cela fonctionne avec la scène FG119A.

Les aperçus sont similaires aux scènes lorsqu'elles jouent.
Philours
Mitglied seit in Feb 2019

1621 Beiträge
6. August 2021
mais cela fonctionne avec la scène FG119A.
but it works with scene FG119A.
Maintenant oui ! 👍 Now yes ! 👍
EverthangForever
Mitglied seit in Oct 2009

2467 Beiträge
6. August 2021
Thank you @ComteDracula @Philours @DAN070 @TheEmu @WA et al.
We did it. Success !!!
I will update the server to make FG119A now the legitimate FG119.
I am unsure about doing same with FG117A trial which solved the
model movement stutter, however FG117A still has frequent difficult
starts on my machine.

Merci @ComteDracula @Philours @DAN070 @TheEmu @WA et al.
Nous l'avons fait. Succès !!! 👍😊
Je mettrai à jour le serveur pour faire du FG119A trial le FG119 légitime.
Je ne suis pas sûr de faire de même avec l'essai FG117A qui a résolu le
bégaiement du mouvement du modèle cependant le FG117A a encore des difficultés fréquentes
démarre sur ma machine.
Philours
Mitglied seit in Feb 2019

1621 Beiträge
6. August 2021
Ha oui c'est un succès @ET Merci pour tout et à tous 👍
Et FG117, FG117A sont encore difficile à lancer et a exécuter. Je pensais que c'était de mon coté par manque de capacité de ma machine mais apparemment, vous avez aussi quelques problèmes. FG118 et FG119A jouent également mais semblent saccadés.
Toutes vos réalisations antérieures s'exécutent parfaitement ! Et pour tout cela : encore une fois, Merci 😍
Ha yes it's a success @ET Thank you for everything and everyone 👍
And FG117, FG117A are still difficult to start and run. I thought it was on my side due to the lack of capacity of my machine but apparently you also have some problems. FG118 and FG119A also play but seem jerky.
All your previous achievements are executed perfectly! And for all this: once again, Thank you 😍
DANO70
Mitglied seit in Feb 2008

741 Beiträge
6. August 2021 (edited)
FG119A

Still a quick crasher. But it's just simply a deleted scene for me now.
EverthangForever
Mitglied seit in Oct 2009

2467 Beiträge
9. August 2021 (edited)
Now that the discussion about props/chairs has returned...
Note to Production..Fullscreen needs u to shoot XXX chair scenes for some 'sittingheight'
scenes. We have been caught out way too may times in the past having many models spend
a large part of their chair clips as smaller 'standing' size clips, because the model walks on,
however more often than not, she's near the floor during the show, which makes that intimate view
appear unnecessarily small on fullscreen.

Quick Update I've added a quick scene remix intended especially for clips using da
pink beanbag chair (above)..It is in the FG095 group. It is called FG095access.scn.
Use your right arrow key to change models while they are playing

The zip also includes the PinkLoungeChair.vpl models playlist which I use for this.
After zip extraction to ../scenes you should find it in the ET Scenes/playlists folder
If you copy and paste this .vpl into your data/playlists folder,. You will
then be able to load it in your side menu 'Next' using 'Insert Playlist'

https://scenes.virtuastripper.net/ET_FractalGarden95.zip

zip size = 1.38 Mb . Extract straight to ..scenes/ folder.
Allow merged folders and to overwrite existing files.

the PinkLoungeChair.vpl playlist incl:
Summer 0482 - Solo
Elody 1405 - Feline foreplay
Lucy Heart 0506 - Solo
Melody Powers 1420 - Sweet Dreams
Britney 0386 - Santa Barbara (inflatable)
R2D34ever2
Mitglied seit in Dec 2007

351 Beiträge
11. August 2021 (edited)
Nice scene EverthangForever...
Just read the last 3 pages of this topic..
Not sure what is going on but no white screen/backgrounds here as you can see...
EverthangForever
Mitglied seit in Oct 2009

2467 Beiträge
11. August 2021 (edited)
thanks, another member getting involved in WebGL - OpenGL shader code conversion
discussions, is badly needed here. ..to ensure shaders compile OK on Totem's platform.
Problem is.. some people's rigs don't have much more than an onboard intel GPU
so everyone's result is not gonna be the same. We muddle through with trial and error
Kudos to da members 👍
wrightsayswow
Mitglied seit in Jul 2020

1131 Beiträge
11. August 2021
@EverthangForever the two fullscreens you did (117 & 118) worked fine for me from the start - no white screens.
I just checked what my graphic driver is - Nvidia GeForce MX230 Version 471.68 - I have no idea if that's good or bad, it was pre-installed on this laptop when I got it. I just update it when asked.
EverthangForever
Mitglied seit in Oct 2009

2467 Beiträge
11. August 2021 (edited)
@wrightsayswow I have no idea if that's good or bad

good or bad ..hmm let's see...
For you, for me & for R2D34ever2 many first draft shader mod conversions are compiling.. Good / nice
For @ComteDracula @Philours and @DAN07O some first draft shaders are not compiling...Bad (white screen)

Some people's graphic cards / drivers , can accept poorly written code... ( very forgiving of GLSL errors )
All people's graphic cards will accept correctly written code.

We are trying for the latter
R2D34ever2
Mitglied seit in Dec 2007

351 Beiträge
13. August 2021
just for your info...
Maybe you can use these specs...
EverthangForever
Mitglied seit in Oct 2009

2467 Beiträge
13. August 2021 (edited)
Thanks a lot @R2D34ever2,
here is what we know for GPU comparison thus far:
ET's rig..
NVIDIA GPU GeForce GT 730
OPENGL GL_VERSION: 4.6.0 NVIDIA 462.30]
OPENGL GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA]
OPENGL version: "4.6"]
---------------------------
DAN07O
Intel GPU
Intel HD Graphics 4400
OpenGL and Shader Language version 4.30
---------------------------
Philours
Intel GPU
Intel UHD Graphics 630
OpenGL and Shader Language version 4.60
---------------------------
R2D34ever2
NVIDIA GPU GeForce RTX 2070
OPENGL GL_VERSION: unknown NVIDIA
OPENGL GL_SHADING_LANGUAGE_VERSION: unknown NVIDIA
OPENGL version: unknown

@R2D34ever2
you can get the unknown values (above) from reading your
vghd.log ..which lives in your vghd/data folder.
Both you & wrightsayswow have high end NVidia GPUs
which explains why thye 'forgive' my clumsy coding 😋
EverthangForever
Mitglied seit in Oct 2009

2467 Beiträge
18. August 2021
ComteDracula
Mitglied seit in Aug 2017

1273 Beiträge
18. August 2021
@Philours wrote me to say he has the same problem as me.

We don't have a "funnel" stage like you, on either of our two FG104 stages.


@Philours m'a écrit pour me dire qu'il a le même problème que moi.

Nous n'avons pas de scène en "entonnoir" comme vous, sur aucune de nos deux scènes FG104.

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