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Wide Fullscreen Scenes at 3440x1440

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Opie235
已加入 在 Apr 2020

35 发布
June 8, 2020
For me most of the fullscreen scenes available are at a narrower resolution, since most fullscreen backgrounds does not work in ultra wide monitor.

iStripper fullscreen mode does not center the background if it's smaller than the monitor resolution, instead it pushes the fullscreen scene to the left of the screen, and I have a large black bar for 1/3 of the screen on the right side, it's really bad to be looking at this all the time. Does anyone else with ultrawide monitor experience this?

Does anyone know a way to fix this so the fullscreen mode is at least centered, or point me towards some ultra wide full screen custom scenes.

Any help is appreciated, thank you.
TheEmu
已加入 在 Jul 2012

3309 发布
June 8, 2020
@Opie235

You have to edit the scene's .scn file and change where things are placed. Just what is needed will vary from scene to scene.

Most scenes using a 3D camera should not need any adjustment as they normally establish the origin of the scene's coordinate system at the centre of the screen while those using a 2D camera have the origin in the top right corner of the screen.

I do not have a widescreen monitor, mine are all 16:9 though of different resolutions, so I can not test anything for you.
Opie235
已加入 在 Apr 2020

35 发布
June 8, 2020
Thank you, I looked inside the .scn file, and I'm guessing I need to change the 'pos' value? It's set at 0, 0 by default.
TheEmu
已加入 在 Jul 2012

3309 发布
June 8, 2020 (edited)
Yes, that should do it - assuming that you are refering to the pos value for the sprite node for the background image, You may also want to adjust the positioning of the other elements in the scene which is easy enough to do for simple scenes but would be a bit of a ***** for more complex ones. For the complex cases you can introduce an extra node contruct that encloses everything within the camera node and use its pos to shift everything left or right,
stripperfan
已加入 在 Jun 2013

9 发布
February 14, 2023 (edited)
Its actually possible to write fullscreen scripts that auto-center on the screen, regardless of size.


...
camera {
type: 2D
size: 340, 192 // This is 1.77 aspect ratio
pos: 170, 0 // and place the picture at the center (even on wider screens)

...
}

This is because the
pos:
worked assuming that the given size is the full screen, then subsequent placements normalize to 1:1 pixel size.

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