Already have one( vive ). Are you using full body scans like the ones from tripplegangers or are you modeling in zbrush?
Some constructive crits
There is a visable seam running down the middle of her back.
Add sub surface scattering to make her look less like plastic
Add tesselation on/off to smooth out the low(by todays standards) polly model for people with decent rigs(should have anyway if they have vr)
Add morph targets to simulate muscles and tendons as their limbs move
Take some very high speed video of boobs bouncing to see how they really move( everyone gets the physics wrong )
https://www.youtube.com/watch?v=O4CCQkfUtqEhttps://www.youtube.com/watch?v=FXXdypEuR_M