@sh42n81 if I may D/L "Carnival 3" this looks really nice, mainely cause it's a summer time thing & down to the
ground
I wonder if there would not be a way either to lower the image to the cut of the legs or to put an object in front of the ***** of the feet.
@sh42n81: Good animation sequence👍 , it served me well, with the theme of chained nodes was not working as I had and as you have them if.
I didn't show the images, I modified this:
texture {
id: Background
source: sh4_textures/Ruination1.png <------------------------------- the slash was reversed
}
texture {
id: Foreground
source: sh4_textures/Ruination1fg.png <------------------------------- the slash was reversed
}
Very nice scene @sh42n81, but you haven't finished yet.
I really like the improvements you have made.
You may find me too perfectionist, but there is one aspect that escaped my notice.
And believe me any good vampire knows that.
There is no shadow at the feet of the girls in your scenes, which takes away from the realism.
Unless your girls are all female vampires, of course.😊
texture {
id: Foreground
source: sh4_textures/Ruination1fg.png <------------------------------- the slash was reversed
}
source: /sh4_textures/Ruination1fg.png
All of the scenes that I have made over the last couple of weeks, since I began arranging files in this manner, have used the single backslash between the directory and the filename. Do you have this issue with any of my other scenes?
that only forward slashes should be used to make the scenes compatible with both Windows and MACs.Don't forget the Linux Users
@Stanston - it is not quite true that "everything-else-uses-forward-slashes" there are systems - including some very important ones such as IBM mainframes and VMS - that use very different schemes (though nowadays they often also recognise the forward slash separator if only for use in URLs) but these can be ignored by most users and would not be relevant for iStripper usage anyway.
Simply follow this Rule.
Always use a Forward Slash / in your Path statements
when writing your scene code
A scene should be self contained with all Assets being in the same folder,
or in a sub folder.
Paths should be Relative, meaning do not use a leading forward slash
This
folder/file
Not this
/folder/file
to have the Scene use a pseudo random asset from a sub folder
do not use an ending forward slash
folder
source: ../folder
or
source: ../folder/file
source: ../folder/subfolder/file
Only the torpedoes are missing, or have you hidden them ...?
You can't see through the portholes. So let's go inside the submarine.
Oui, les torpilles sont cachées. Ils sortiront éventuellement si vous regardez assez longte
mps.😉
You can't see through the portholes. So let's go inside the submarine.
You could, however, start the scene with an exterior view and track in the camera until it was at or inside a porthole. You just need a mask showing the outside of the sub with a transparent piece for a porthole, place that closer to the camera than the rest of the scene and animate the camera's position from a long way away to be just outside or even just inside the porthole. You can optionally add fish.
I have sometimes thought of doing this for a scene featuring a keyhole in a door.
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