I want to finish this scene and I would like you to go the names of the collaborators.
Technical problems:
1.- The girls drown (
😂)
2.- you have to ***** the categories to work correctly (Press down arrow until you load in the order you should do it)
- Uma Jolie, just make a swing
- Gloria C should only clean the glass (It is punished by disordered 😈)
3.- you have to make the reflection of the water girl (framebuffer)
Demo:
https://drive.google.com/drive/folders/1H9W06hNWyd_J8W00tnt0fOkey3ZNLkow?usp=sharingCODE:
/////////////////////////////////////
// Visual Concept by Alarsi //
www.vimeo.com/alarsi// Alarsi is Trade Mark
// Collaborators:
// Authorization for domestic or educational use. Do not use for commercial use
// iStripper is Trade Mark //
www.istirpper.com////////////////////////////////////
logo: logo/logo_istripper.png
splash: logo/small_logo_istripper.png
text: logo/text.txt
//MICHAELA ISIZZU
clip {
id: PrincipalGIrl
deny: pole, table, inout, cage
}
//UMA JOLIE
clip {
id: BackGirl
deny: pole, table, cage, glass
}
//GLORIA C
clip {
id: GirlGlass
deny: pole, table, cage
}
texture {
id: Rooms
source: fondos/rooms.png
}
texture {
id: Fondo
source: fondos/Casa piscina 1.png
}
texture {
id: Mascara Agua
source: fondos/mascara agua.png
}
texture {
id: Cielo
source: fondos/Casa cielo 1.png
}
texture {
id: Arbol1
source: fondos/arbol1.png
}
texture {
id: Arbol2
source: fondos/arbol2.png
}
texture {
id: GirWindow
source: fondos/GirlTV.png
}
camera {
type: 2D
pos: 1520, 1080
size: 3840, 2160
}
//CIELO
sprite {
size: 4040, 2160
pos: 1920, 1080
source: Cielo
blend: false
}
//FONDO AGUA
quad { // Non textured quad polygon.
size: 3840, 900
pos: 0, 1500
hotspot: 0, 0
shader: fragment,cyanwater.fsh // fragment or vertex and source file of the GLSL shader.
}
//ROOMS
sprite {
size: 3840, 2160
pos: 1920, 1080
source: Rooms
blend: true
}
// GIRL WINDOW GLASS (GLORIA C)
clipSprite {
pos: 2100, 1500
StandingHeight: 300
source: GirlGlass
}
// GIRL WINDOW
sprite {
scale: 0.4
pos: 3500, 1250
source: GirWindow
blend: true
}
//HOUSE
sprite {
size: 3840, 2160
pos: 1920, 1080
source: Fondo
blend: true
}
// BACK GIRL (UMA JOLIE)
clipSprite {
pos: 1000, 1100
StandingHeight: 250
source: BackGirl
}
// PRINCIPAL GIRL ( MICHAELLA)
clipSprite {
pos: 1500, 2200
StandingHeight: 700
source: PrincipalGIrl
}
//MASCARA FRONTAL
sprite {
scale: 0.8
pos: 1600, 2160
source: Mascara Agua
opacity: 0.98
blend: true
}
light {
ambient: 1.0, 1.0, 1.0
}
}