@smith2 I made a remix of your Stargate sceneto illustrate how using a 3D camera can make the camera z axis zoomand so adapt a scene. Hope it is a useful example.@smith2 j'ai fait un remix de ta scène Stargatepour illustrer comment l'utilisation d'une caméra 3D peut faire zoom axe z caméraet ainsi adapter une scène. J'espère qu'il est utile. Zip size = 7.16 MBhttps://scenes.virtuastripper.net/ET_FractalGarden81.zipextract straight to ..scenes/ folder. Allow merged folders and to overwrite existing files.Wow! C'est génial!
Also for the powers that be I don't know if this scene maybe a copyright/movie issue here. If so just delete it.Erotic parody are legal.
@EverthangForever
Très sympathique de votre part d'avoir modifié cette scène pour moi😉
Me voici débarrassé de ces poteaux plantés en plein désert😊 😄 😄
Merci beaucoup👍 😉
@EverthangForever
Very nice of you for modifying this scene for me😉
Here I am rid of these posts planted in the middle of the desert😊 😄 😄
Thank you very much👍 😉
you know @Philours, the posts didn't bother me until you said something.Que voulez - vous dire @2scompanyinjax ?
For StarWars: (Bespin) by @smith2, for some reason I get error message saying "no clip available for this scene" even though one shows up in the preview. I have 21 flight attendant clips. I am using Windows 7. Any ideas on what might be wrong? Thanks!"Inout scene are not allowed, it's maybe that. Standing show of old card are maybe all inout?
you know @Philours, the posts didn't bother me until you said something.Que voulez - vous dire @2scompanyinjax ?
Peut-être un problème de traduction?😕
What do you mean @2scompanyinjax?
Maybe a translation problem?😕
For StarWars: (Bespin) by @smith2, for some reason I get error message saying "no clip available for this scene" even though one shows up in the preview. I have 21 flight attendant clips. I am using Windows 7. Any ideas on what might be wrong? Thanks!"Inout scene are not allowed, it's maybe that. Standing show of old card are maybe all inout?
Soyez méticuleux avec votre découpe pour le travail de gros planJ'ai réajusté au niveau des masques pour faire plus propre avec une version avec trois filles (une seule à l'extérieur).
@smith2Sinon "flèche du bas", ça fonctionne bien. Mais effectivement, l'automatisation serait un + intéressant pour les usagers.
J'ai travaillé sur votre stargate .scn pour faire changer le paysage de la porte intérieure pour chaque séquence de zoom sans avoir besoin de redémarrer le .scn. Je peux faire jusqu'à 3 ou 4 changements à ce jour. Besoin de plus de sommeil... laters zzzzzzzz
@TheEmu
It should also be possible to have an "infinite" series of gates and fly through them,
By "infinite" I really mean a cycle of 5 to 10 gates
so that flying through the last brings you back to where you started.
Texture {
id: centerpic
source: Double
}
Texture {
id: centerpic2
source: Double
}
Texture {
id: centerpic3
source: Double
}
Texture {
id: centerpic4
source: Double
}
camera {
type: 3D
angle: 45
pos: 0, 0, 1420
ambient: -2.0, -1.0, -2.0
animate: 40, pingpong, inoutexpo, pos, 0, 0, -1080
//Stargate third inner room
sprite {
source: centerpic4
size: 1280, 720
pos: 0, -45, -720
hotspot: 0.5, 0.5
opacity: 1.0
}
node { animate: 300, loopforward, inoutcubic, opacity, 0.0 //repeat cluster of animations)
sprite {
source: centerpic3
size: 1280, 720
pos: 0, -45, -720
hotspot: 0.5, 0.5
opacity: 3000
animate: 300, forward, inoutcubic, opacity, -3050 //minimise 3rd pic being visible while view is in gate
}
sprite {
source: centerpic2
size: 1280, 720
pos: 0, -45, -720
hotspot: 0.5, 0.5
opacity: 3000
animate: 190, forward, inoutcubic, opacity, -3050 //minimise 2nd pic being visible while view is in gate
}
sprite {
source: centerpic
size: 1280, 720
pos: 0, -45, -720
hotspot: 0.5, 0.5
opacity: 3000
animate: 80, forward, inoutcubic, opacity, -3050 //minimise first pic being visible while view is in gate
}
}
// Inside Model names
// Left inside Model name
clipnamesprite {
pos: -680, -320, -700
scale: 0.30, 0.30 // augmenter taille pour agrandir les noms
hotspot: 0.5, 0.5
source: Clip
rot: 0, 0, 6
shader: Shaders/WHITE NAME.fsh //shader used to keep name displayed
}
// Right inside Model name
clipnamesprite {
pos: 680, -320, -700
scale: 0.30, 0.30
hotspot: 0.5, 0.5
source: Clip0
rot: 0, 0, -6
shader: Shaders/WHITE NAME.fsh //shader used to keep name displayed
}
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