@Wyldanimal Thanks for creating this amazing RandomShaders app.
i get some interesting renders by combining preset shaders in some of my
(C) RandomShader0x scenes provided they are the
only scenes active during play.
A shader acting on a different shader which has been rendered as a sprite, or from a new texture derived from an open directory, is often quite inspiring to see.
The problem with doing all that comes from users having to selectively re-activate all their favorite scenes again after use. An irksome prospect no doubt with thousands of shaders because there may be lots of try-outs / failures / duplicates in peoples' /Shaders folder usually left un-activated.
Possible remedy, is to copy the marked favorites alone into a new folder and reset the app paths
in our (C) RandomShader scenes. It would be brilliant of Totem if watching a shader in the old 'working' folder, one could
hot-key copy that shader over to the new favs folder. Might need 2 copies of RandomShaders.exe then available with different path settings for playing with that..(yikes ;-)
If it is desired, That the App Remeber the Last use Settings, and apply them on the Next Start?
I can add that to the Next Version
Question:
Should it remeber Scene Capture and the Capture rate?
So that the next time you start it, it will then automatically start the scene captures again?
- Remember the Last use Settings - Yes please 😊
- Remember scene Capture - Ok, as an option only. No automatic start of capturing process
or of visible path writing pls