@Number6Well thats interesting, I had set the scene code's iteration uniform at
- uniform: maxIter, int, 25
instead of the default 70, to take into account less powerful graphics cards...so check that again.
However doing this * makes it run at breakneck speed on my system, and reduces a lot of the side detail.
In fact it looks damn dangerous for the model imho at that speed :-(
At home I run this at higher maxIter like 64 and hence its much mellower flight speed and includes more side detail. (viz above pic)
The background color using less yellow/green at line 192 in the shader, was really just an accident of attempting to reduce the bright garishness of the pervasive background caused by maxiimum iterations 25. It might well be a factor in the iteration processing because there was so much yellow before. Hope its a useful accident..so many can be ;-)
Edit:
@Lmfao..don't encourage
@Wyldanimal et al..they're bound to have a BORG reject pic somewhere
😛