Is it also normal that the latency rate is high and the FPS lower with these scenes that use 100% of my GPU, which can sometimes cause slight jerks in the movement of the girls?
GPU is my Nvidia GeForce GTX 1060 graphics card, 3GB, on my desktop PC.It does have a fan, so yeah, weird the overlay reports fan speed N/A. Maybe double-check GeForce Experience software and drivers are up-to-date.
Cubemaps that I would really like to convert to VGHD.Same here ..I would also like to know how the Shadertoy authors using WebGL seem to have
Where does one access the
full definition versions of these textures ?
However, I think that most, if not all, of the things referenced in those "warning" messages are functions provided by the OpenGL API rather than by the shader language.
vec4 texture2D_Fract(sampler2D sampler,vec2 P) {return texture(sampler,fract(P));}
vec4 texture2D_Fract(sampler2D sampler,vec2 P, float Bias) {return texture(sampler,fract(P),Bias);}
vec4 textureCube(samplerCube sampler, vec3 coord)
vec4 textureCube(samplerCube sampler, vec3 coord, float bias)
Why the messages are classed as warning is anybody's guess. Mine is that they ought to be simple informational messages but that something in the system only allows warnings and errors through to the log
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