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Discussions for Scenes for Version 1.2.X Fullscreen Mode here

  Форум / Всё о iStripper

Calgon
Присоединился в May 2022

367 Сообщения
2 May 2023
@TheEmu

I think the problem is with the clip. She starts behind the table, sits on it and puts her legs in front.
Wyldanimal
MODERATOR
Присоединился в Mar 2008

3960 Сообщения
2 May 2023
I think the problem is with the clip. She starts behind the table, sits on it and puts her legs in front.

you can Rename the clips, so they are just FrontTable, and then would not be allowed.

What are the clips names causing the Issue.

( after you rename them you will have to Rebuild Collection
so they are re-inventoried with the new names. )

Wyldanimal
MODERATOR
Присоединился в Mar 2008

3960 Сообщения
2 May 2023 (edited)
The next couple of posts are a bit off topic, But good information to know.

changing a clip name:
Example:
BehindTaskbar clips carry a value of 2
FrontTaskbar clips carry a value of 1

So take this clip name as an example
e1555_6153101.vghd

the last 3 digits are the Level, and 2 digit code, 101
remove them and you are left with 6153
that is the type of clip this is.
it can be Linked at the start which is value 4096
it can be linked at the end which is value 2048
it was filmed in Full Frame which is value 8
it is BehindTaskbar which is value 1

add them all up and you get 6153

to Make it a FrontTaskbar clip,
subtract 1 to remove the BehindTaskbar Value
add 2 to add the Fronttaskbar value

the result is 6154
add back the 3 digits 101
e1555_6154101.vghd

What are the codes?
65536 - glass
32768 - starts Nude
16384 - spin at end
8192 - spin at start
4096 - linked at start
2048 - linked at end
1024 - top of screen / Swing
512 - cage
256 - not used
128 - not used
64 - In/out (ignore entrance spot and start at screen edge )
32 - includes an Accessory
16 - holds a Sign ( buy me )
8 - filmed in Full Frame ( older clips did not film the full legs in front of the task bar )
4 - Pole
2 - behind taskbar
1- front of taskbar
0 - standing

How to Decode a clip number?
Take off the last 3 digits of the clip name.

Now, find the Largest Number in the list above than can be subtracted from the remaining number
The Clip has that Feature.
subtracted it. and Now you have the Remainder.

Repeat the above step, till you can't subtract anything else.

you now have a list of all of that clips features.
Wyldanimal
MODERATOR
Присоединился в Mar 2008

3960 Сообщения
2 May 2023
Try this one:
e1555_38921404.vghd

what type of clip is it?


Wyldanimal
MODERATOR
Присоединился в Mar 2008

3960 Сообщения
2 May 2023
Some older series 'a' cards have clips
incorrectly coded as in/out clips Value 64

These are type 2 clips, Behind the taskbar
where at the start of the clip, the model hid behind the table, and then Popped up and possible climbed up on to the table.
at the end of the clip, the Model may have climbed off the table and hid behind it.

They were given the in/out code 64,
Because at that time
the code was used anytime the Model Entered or Exited the stage view.
either from the side of the stage, or from behind the table.

But the use of it with the Behind the table was ended, and it is now Only used when the model
enters or Exits the stage from the side of the screen

any Clip with a value of 64 as part of it's clipname
will Ignore the Established Entrance Spot, and start from the edge of the screen.

Entrance Spots:

If none exist, then a New one is calculated for the clip,
The largest Width available for the clip, is divided in Half, and the entrance is placed at that midpoint.
for All clips except Top of Screen, this entrance spot is remembered and used for the Next clip when it enters the screen.

Each Girl has it's own Remembered Entrance spot.
So if you Have it set to 5 girls, 5 entrance spots will be created and Remembered.

How to Change an Entrance spot.

using the Mouse you can Pickup and Move a girl by holding down the Mouse.
when you release the mouse, the girl will fall and land on a new location,
this creates a New Entrance spot for that girl, and it is remembered for the Next Girl.
( if the girl was too low, and falls off the bottom of the screen, No New Entrance is created, the old one remains remembered )

Girls Bunch up near the middle of the screen
When an In/Out clips starts, it is placed at the edge of the Screen, In many in/out clips, the Girls then walks towards the middle of the screen.
Playing Multiple In/out clips at the same time, results in the girls, bunching up near the middle of the screen.
If you then try to ***** and Drop them to create new entrances, any New in/out clips will again ignore this new entrance, start at the edge of the screen, and walk towards the Middle.
the Bunching up seems to be endless, because there are 1000's of in/out type clips.
EverthangForever
Присоединился в Oct 2009

2477 Сообщения
2 May 2023 (edited)
I've never understood why Totem swapped out the use of in/out to suit a desktop novelty

So ,as I see it, @Wyldanimal 's previous post only applies to desktop use, not fullscreen.
re inout...But the use of it with the Behind the table was ended, and it is now Only used when the model
enters or Exits the stage from the side of the screen

my understanding is that in/out currently produced only applies to a model who has been filmed half hidden by a green screen & this is exclusively intended for desktop users.
This may have caused many models to appear in members' fullscreen with their right or left side missing.

In all the FractalGarden conversion scenes posted I have denied inout
clip {
id: Clip
deny: top, inout
}
to avoid half only models appearing because for me, if they appear, it spoils the whole show.

Imho it is a great shame that as a consequence of Totem abandoning & relacing the original use of inout that many older clips now never see light of day in peoples' fullscreen. Still looking for a possible coding solution to this dilema which does not require unchecking inout clips on every card.
Number6
Присоединился в Oct 2010

1169 Сообщения
2 May 2023
I've never understood why Totem swapped out the use of in/out to suit a desktop novelty

Imho it is a great shame that as a consequence of Totem abandoning & relacing the original use of inout that many older clips now never see light of day in peoples' fullscreen. Still looking for a possible coding solution to this dilema which does not require unchecking inout clips on every card.

😰Its only been going on for 7 years now. Somehow I don't think it will ever be fixed.😰
https://www.istripper.com/forum/thread/32442/1?post=494409
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EverthangForever
Присоединился в Oct 2009

2477 Сообщения
2 May 2023 (edited)
It beats me why they did not film the whole model anyway. They paid for that.
Perhaps they could have dynamically altered the model's 'hotspot' or somethang
using your idea of a inout3K permission. Oh, we'll never know..😪
ComteDracula
Присоединился в Aug 2017

1294 Сообщения
3 May 2023 (edited)
Thank you so much @EverthangForever 😊

The butterflies are upside down in the scene "ET - FractalGardenA002".

For the rest everything is ok for me.


Merci beaucoup @EverthangForever 😊

Les papillons ont la tête en bas dans la scène "ET - FractalGardenA002".

Pour le reste tout est ok pout moi.
EverthangForever
Присоединился в Oct 2009

2477 Сообщения
4 May 2023
@ComteDracula merci beaucoup.
FGA002 a été corrigé dans le zip 😊
---
@ComteDracula thanks very much.
FGA002 has been corrected in the zip
EverthangForever
Присоединился в Oct 2009

2477 Сообщения
4 May 2023 (edited)
Note that if the standing only scenes in this set FGA001-FGA011 are played using random cards
there will be an occasional notice that iStripper cannot play this scene
because some cards have been produced which only contain taskbar (sitting) clips.
---
Notez que si les scènes debout seulement dans ce set FGA001-FGA011 sont jouées en utilisant des cartes aléatoires il y aura un avis occasionnel indiquant qu'iStripper ne peut pas jouer cette scène
Parce que certaines cartes ont été produites qui ne contiennent que des clips de barre des tâches (assis).
muttonjeff
Присоединился в Nov 2008

776 Сообщения
4 May 2023 (edited)
The next couple of posts are a bit off topic, But good information to know.

changing a clip name:
Example:
BehindTaskbar clips carry a value of 2
FrontTaskbar clips carry a value of 1

So take this clip name as an example
e1555_6153101.vghd

the last 3 digits are the Level, and 2 digit code, 101
remove them and you are left with 6153
that is the type of clip this is.
it can be Linked at the start which is value 4096
it can be linked at the end which is value 2048
it was filmed in Full Frame which is value 8
it is BehindTaskbar which is value 1

add them all up and you get 6153

to Make it a FrontTaskbar clip,
subtract 1 to remove the BehindTaskbar Value
add 2 to add the Fronttaskbar value

the result is 6154
add back the 3 digits 101
e1555_6154101.vghd

What are the codes?
65536 - glass
32768 - starts Nude
16384 - spin at end
8192 - spin at start
4096 - linked at start
2048 - linked at end
1024 - top of screen / Swing
512 - cage
256 - not used
128 - not used
64 - In/out (ignore entrance spot and start at screen edge )
32 - includes an Accessory
16 - holds a Sign ( buy me )
8 - filmed in Full Frame ( older clips did not film the full legs in front of the task bar )
4 - Pole
2 - behind taskbar
1- front of taskbar
0 - standing
How to Decode a clip number?
Take off the last 3 digits of the clip name.

Now, find the Largest Number in the list above than can be subtracted from the remaining number
The Clip has that Feature.
subtracted it. and Now you have the Remainder.

Repeat the above step, till you can't subtract anything else.

you now have a list of all of that clips features.

@Wyldanimal , great explanation ..
doing all the math is one way ... I find it easier to understand using Binary.
it can easily be converted to binary using the desktop calculator

Try this one:
e1555_38921404.vghd

what type of clip is it?
in binary, where a 1 is showing, that is enabled a zero means not enabled

0 1001 1000 0000 1001 (is 38921 in binary -- the last 3 digits are ignored)

1 0000 0000 0000 0000 -- 65536 - glass
0 1000 0000 0000 0000 -- 32768 - starts nude
0 0100 0000 0000 0000 -- 16384 - spin at end
0 0010 0000 0000 0000 -- 8192 - spin at start
0 0001 0000 0000 0000 -- 4096 - linked at start
0 0000 1000 0000 0000 -- 2048 - linked at end
0 0000 0100 0000 0000 -- 1024 - top of screen / swing
0 0000 0010 0000 0000 -- 512 - cage
0 0000 0001 0000 0000 -- 256 - not used
0 0000 0000 1000 0000 -- 128 - not used
0 0000 0000 0100 0000 -- 64 - In/out (start at screen edge )
0 0000 0000 0010 0000 -- 32 - includes an accessory
0 0000 0000 0001 0000 -- 16 - holds a sign ( buy me )
0 0000 0000 0000 1000 -- 8 - filmed in full frame
0 0000 0000 0000 0100 -- 4 - pole
0 0000 0000 0000 0010 -- 2 - behind taskbar
0 0000 0000 0000 0001 -- 1- front of taskbar
0 0000 0000 0000 0000 -- 0 - standing

Okay... i am a software engineer so it works for me.😎
ComteDracula
Присоединился в Aug 2017

1294 Сообщения
4 May 2023
@EverthangForever

For your information

The Et -FractalGardenA006 scene has a very high latency rate between 145 and 176 ms with a low rate of 20 fps, besides using 100% of my GPU.

Usually it's the opposite, the scenes are around 55 fps with a low latency rate between 17 -25 ms.

Concerning the GPU temperature goes up to 82°C

It demands a lot from the graphics, even with cards with smaller definitions.

There are surely PCs that have to have jerks in the girls movements with this scene, and maybe even to play it correctly. For my computer this scene is really borderline.


@EverthangForever

Pour information

La scène Et -FractalGardenA006 a un très haut taux de latence entre 145 et 176 ms avec un faible taux de 20 fps, en plus d'utiliser 100% de mon GPU.

Habituellement c'est le contraire les scène tournent autour de 55 fps avec un faible taux de latence entre 17 -25 ms.

Concernant la température du GPU monte à 82°C

Elle demande beaucoup au niveau graphique, même avec des cartes en plus petites définitions.

Il y a surement des PC qui doivent avoir des saccades dans les mouvements des filles avec cette scène, et peut être même à la faire jouer correctement. Pour mon ordinateur cette scène est vraiment limite.
Calgon
Присоединился в May 2022

367 Сообщения
4 May 2023
@Wyldanimal
@muttonjeff

Changing a clip name

Thanks ! Great to know
EverthangForever
Присоединился в Oct 2009

2477 Сообщения
4 May 2023 (edited)
@ComteDracula ,Merci, je m'attendais à ce que FGA006 puisse être un problème pour
certains ordinateurs mais voulait le tester.
Il y a beaucoup de graphiques et de couleurs à traiter. C'est pourquoi j'essaie de
Réduisez la taille de l'écran avec ce type de shaders. Il est à la limite de la fonctionnalité mais aussi inacceptablement saccadé sur mon système dans un écran de plus grande taille. Si vous le souhaitez, vous pouvez supprimer FGA006 ou le renommer, et je le remplacerai par une scène différente dans la prochaine télécharger des scènes.

@ComteDracula ,Thanks , I expected FGA006 could be a problem for
some computers but wanted to test it.
There are a lot of graphics & colors, rescaling there to process. That is why I try to
make the screen size smaller with these type of shaders. It is borderline functional
now, but also ***** jerky on my system in larger size screen.
If you like, you can delete FGA006 or rename it, and I will substitute it for a different
scene in the next download scenes set.
Wyldanimal
MODERATOR
Присоединился в Mar 2008

3960 Сообщения
4 May 2023 (edited)
@muttonjeff

yes, Exactly, it is controlled by Bits
but not everyone understands Binary.
So I gave a way using simple subtractions.

you might be interested in these Excel sheets I wrote.
the RED one is split in top and bottom
in the top you type in the clip number in the blue box,
it shows you the Bits.

In the Bottom you Toggle the Bits, it shows you the Code in the Yellow box

The Large Multi-colored one
you Paste all of the Clip Names in Column A
it then calculates all of the bits in the different columns.
you can then Sort / Filter by the columns
copy the Clip Names based on the Sort or Filter
and Make a Playlist.

clip Name Excel Tool
https://www.istripper.com/customdata/forum/2023-05-04/JlhtawHw.png

clip list Excel Tool
https://www.istripper.com/customdata/forum/2023-05-04/xSTa810R.png
EverthangForever
Присоединился в Oct 2009

2477 Сообщения
ComteDracula
Присоединился в Aug 2017

1294 Сообщения
9 May 2023
Thanks so much @EverthangForever, including the FGA006 scene change, which is much appreciated.

I'm going to go over them one by one, but at first glance, everything looks OK. 😊

Merci beaucoup @EverthangForever, dont le changement de scène FGA006, qui est très apprécié.

Je vais les revoir une à une, mais à première vue, tout semble OK. 😊

mkst
Присоединился в Dec 2009

79 Сообщения
9 May 2023
@mkst beautiful composition - thanks a lot 👍
Thanks, enjoy! 😊
ComteDracula
Присоединился в Aug 2017

1294 Сообщения
15 May 2023
Thank you so much @EverthangForever. 😊

Merci beaucoup @EverthangForever. 😊
Socialhazard
Присоединился в Nov 2020

1153 Сообщения
15 May 2023
@mkst

Nice. No work getting done there. 😄 😎

@EverthangForever

Awesome stuff. 👍 😎
mkst
Присоединился в Dec 2009

79 Сообщения
15 May 2023
@mkst Nice. No work getting done there. 😄 😎
Nope, all play and no work 😜
ComteDracula
Присоединился в Aug 2017

1294 Сообщения
18 May 2023
Thanks a lot @Calgon

Very pretty your balloon scenes, with our lovely ladies in the sky. 😊


Merci beaucoup @Calgon

Très jolies vos scènes de ballons, avec nos jolies femmes dans le ciel. 😊
Calgon
Присоединился в May 2022

367 Сообщения
18 May 2023 (edited)
@EverthangForever, @ComteDracula

Thanks guys. I love swing clips. I have 338 swing shows and 176 still to collect. As well as going around in a Carousel together, each girl has her own unique motion to make it look more random/windy. I tried to make the clip name look like it is curved around the balloon but it's not quite right. If I ever have time, I would extract the background balloons from their shader and use a more detailed landscape shader for the background instead. The motions of the girls in their clips are quite different - the swings are sometimes different heights and sometimes they swing side to side so getting the swing top end to stay behind the balloon but not wanting the models head to go behind the balloon is a playoff. The longest swing I've found so far is



If you play that one you'll see she's very low on the screen.
Wyldanimal
MODERATOR
Присоединился в Mar 2008

3960 Сообщения
20 May 2023
This is NOT a fullscreen Scene, just an app that is fun to play around with.
I got the Idea from using OBS. Wished there was a way to remove the window frame and menu from it.
So I wrote my own little app.
Not as responsive as OBS, but on a 1080p screen it works pretty good.
I tried it on 4K, but the update rate is a little slow.

VFB - Visual Feed Back
https://wyldanimal.com/videos/VFB-001.mp4

Wyldanimal
MODERATOR
Присоединился в Mar 2008

3960 Сообщения
20 May 2023
for Multi-Screen systems
I also wrote an App I call ScreenSaverControl or SSC

once you have a playlist in istripper for you scene(s) or just your enabled cards
and then you have disabled and enabled the scenes you want use/
You can have the controller on one screen
while the Scene or Screen saver plays on the other.

a set of buttons to Start and Stop the Screen Saver.
a set of buttons to Take a s Scene Capture,
Change the Clip for model position 1
Change the Scene ( only if you have more than One scene in the Que )

also a set of Timers that can be set up to automate these functions.
Times are set in milliseconds.

you can take screen captures
( on my system, I can reach 18 captures per second on a 1080p screen, timer set to 55ms )
You can set the Duration for the captures.
so if you want 2 minutes of captures, set the duration to 120 seconds or 120000ms
and the capture delay to 250 ( results in a bout 4 captures per second )

You can set a timer to change the clip, and a timer to change the scene.
Scene changes can happen more often the the 5 minute delay in iStripper settings.

Just an App for me to have fun with..
plan out a playlist, and scene selection, set up the timers, and watch a custom show.

Some of our scenes have tv screens in them, and using frame flipping, you can play a sequence of images on them.
So by capturing some scenes every few milliseconds, you can create a sequence of images to use for these frames.

here is an example sequence.
https://wyldanimal.com/videos/18-FPS-55-milliseconds-auto-scene-Capture_1.mp4
and in full size
https://wyldanimal.com/videos/55-milliseconds-per-frame-18-fps.mp4

Combined with my Random Shader toy,
I can set up Two Scenes the same ( so there is a scene to change to )
use my Scene Controller, and watch a custom playlist cycling through random shaders.

I guess I'm just a geek who can create apps to fulfill my imagination.



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