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Последние сообщения - Страница 197

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Bitwrangler
Присоединился в Apr 2021
342 Сообщения
Wyldanimal
MODERATOR
Присоединился в Mar 2008
16751 Сообщения

Discussions for Scenes for Version 1.2.X Fullscreen Mode here

Всё о iStripper
2 May 2023, 4958 Ответы
Some older series 'a' cards have clips
incorrectly coded as in/out clips Value 64

These are type 2 clips, Behind the taskbar
where at the start of the clip, the model hid behind the table, and then Popped up and possible climbed up on to the table.
at the end of the clip, the Model may have climbed off the table and hid behind it.

They were given the in/out code 64,
Because at that time
the code was used anytime the Model Entered or Exited the stage view.
either from the side of the stage, or from behind the table.

But the use of it with the Behind the table was ended, and it is now Only used when the model
enters or Exits the stage from the side of the screen

any Clip with a value of 64 as part of it's clipname
will Ignore the Established Entrance Spot, and start from the edge of the screen.

Entrance Spots:

If none exist, then a New one is calculated for the clip,
The largest Width available for the clip, is divided in Half, and the entrance is placed at that midpoint.
for All clips except Top of Screen, this entrance spot is remembered and used for the Next clip when it enters the screen.

Each Girl has it's own Remembered Entrance spot.
So if you Have it set to 5 girls, 5 entrance spots will be created and Remembered.

How to Change an Entrance spot.

using the Mouse you can Pickup and Move a girl by holding down the Mouse.
when you release the mouse, the girl will fall and land on a new location,
this creates a New Entrance spot for that girl, and it is remembered for the Next Girl.
( if the girl was too low, and falls off the bottom of the screen, No New Entrance is created, the old one remains remembered )

Girls Bunch up near the middle of the screen
When an In/Out clips starts, it is placed at the edge of the Screen, In many in/out clips, the Girls then walks towards the middle of the screen.
Playing Multiple In/out clips at the same time, results in the girls, bunching up near the middle of the screen.
If you then try to ***** and Drop them to create new entrances, any New in/out clips will again ignore this new entrance, start at the edge of the screen, and walk towards the Middle.
the Bunching up seems to be endless, because there are 1000's of in/out type clips.
Wyldanimal
MODERATOR
Присоединился в Mar 2008
16751 Сообщения

Discussions for Scenes for Version 1.2.X Fullscreen Mode here

Всё о iStripper
2 May 2023, 4958 Ответы
The next couple of posts are a bit off topic, But good information to know.

changing a clip name:
Example:
BehindTaskbar clips carry a value of 2
FrontTaskbar clips carry a value of 1

So take this clip name as an example
e1555_6153101.vghd

the last 3 digits are the Level, and 2 digit code, 101
remove them and you are left with 6153
that is the type of clip this is.
it can be Linked at the start which is value 4096
it can be linked at the end which is value 2048
it was filmed in Full Frame which is value 8
it is BehindTaskbar which is value 1

add them all up and you get 6153

to Make it a FrontTaskbar clip,
subtract 1 to remove the BehindTaskbar Value
add 2 to add the Fronttaskbar value

the result is 6154
add back the 3 digits 101
e1555_6154101.vghd

What are the codes?
65536 - glass
32768 - starts Nude
16384 - spin at end
8192 - spin at start
4096 - linked at start
2048 - linked at end
1024 - top of screen / Swing
512 - cage
256 - not used
128 - not used
64 - In/out (ignore entrance spot and start at screen edge )
32 - includes an Accessory
16 - holds a Sign ( buy me )
8 - filmed in Full Frame ( older clips did not film the full legs in front of the task bar )
4 - Pole
2 - behind taskbar
1- front of taskbar
0 - standing

How to Decode a clip number?
Take off the last 3 digits of the clip name.

Now, find the Largest Number in the list above than can be subtracted from the remaining number
The Clip has that Feature.
subtracted it. and Now you have the Remainder.

Repeat the above step, till you can't subtract anything else.

you now have a list of all of that clips features.
By33
Присоединился в Apr 2023
1 Сообщения
Wyldanimal
MODERATOR
Присоединился в Mar 2008
16751 Сообщения

Pairing selected model with selected scene

Уголок новых участников
30 April 2023, 7 Ответы
How to Play Specific Cards, or Specific Clips in a Full Screen Scene with the Main Actor as the 1st Actor of the Scene.

As mentioned above, Scenes with Multiple Actors, the 1st Actor of the Scene is the One we can Control.

If you want to be able to Replay the same cards and clips again
you will create and save a playlist using the playlist tab.

It you only want this as a one time thing
then we create a list in the Now Playing tab.

Clips and Cards are played in order from Bottom of the List to Top of the List, Unless you have a checkmark in Random.
The List in played Once, then it is gone. Unless you have a checkmark in Repeat.

a Card on the List, Must have an Allowed Clip type. If it does not have an Allowed Clip type, it is not played.
a Clip on the List, Must be an Allowed Clip type, If it is not an Allowed Clip type, it is not played.
How to Play a Specific Scene.
click on the TV icon to go to the Scenes Tab
hover the mouse over the scene you want to play, and left click the start icon on the scene.
or
mouse click in between two scenes
type ctrl-A to select all scenes
then at the top menu, click the check mark, to remove or add check marks to ALL of the scenes.
you may have to click the check mark twice, the 1st Click will Add checks to ALL scenes, the 2nd Click will Remove the check marks.

Now scroll to find the scene or scene(s) you want to use.
put a check in each scene
then at the top menu, click the Multi-Play icon to enable playing All of the Checked scenes.

How to play the same Scene and rotate through the playlist, using Only the Mouse.
When a Scene is playing, clicking the RIGHT mouse button, advances to the NEXT Scene in the Scene play list, and selects a New Actor to be used.
However, if there is only ONE scene selected, or you clicked play on a Single Scene,
the RIGHT mouse click has no NEXT Scene to play, and does Nothing.

I open the Scene Folder, and make a Copy of the Scene file I want to play using the Mouse.
This ads a Duplicate Scene.

Now back on the Scene Tab
I put check marks in Both of the Duplicate Scenes
This way, when I RIGHT click the mouse, there is a NEXT scene in the Scene list,
and I can advance to the next Actor on the Playlist, simply by RIGHT clicking the Mouse.
Since it is a Duplicate Scene, the Scene doesn't change, ( it starts over from the Beginning ) only the Actor changes.

Now I can control the Scenes and Actor sing the RIGHT click of the Mouse.
Grab the Mouse, sit back and relax without needing to access the keyboard.

RIGHT click to advance to the Next Actor.
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