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Ostatnie posty - Strona 226

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TheEmu
Dołączył: Jul 2012
7424 post(y/ów)

Discussions for Scenes for Version 1.2.X Fullscreen Mode here

Wszystko o iStripper
March 14, 2023, 4993 odpowiedzi
I hope you did not see my first attempt to answer your post because it was wrong - as indeed, to a lesser degree was my second.

I think your problem is not understanding the full generality of for loops.

In the compound statement

for ( e1; e2; e3 ) { loop body };

the expressions e1, e2 and e3 may be just abount any expressions, though usually they are quite simple. The expression e1 is evaluated only once. e2 is evaluated every time the loop executes and controls when the loop exits and e3 is likewise evaluted every time the loop executes but has no special meaning (though it is usually used to increment a variable used by e2). In effect e3 is the last statement of the loop body and could indeed be placed there.

I do not know why the code has been written in the way it has. It is valid but very unusual to use e3 in this way - normally it is used as part of the "loop control" logic in order to distinguish loop control from loop body.

The way in which e2 has been written. ++i<99 is also unusual as it is both incrementing the loop counter, i, and testing it.

I would replace this obfuscated code with a "normal" for loop

for(float i=0.,g=0.,e,s; i<99.; i+=1.0)
{
...other stuff
O.xyz+=5e-5*abs(cos(vec3(3,2,1)+log(s*9.)))/dot(p,p)/e
}

though I would first check that this transformation exactly corresponds to the original. Without checking I am not sure if they execute the loop body 98, 99 or 100 times - but I suspect that in this particular piece of code that does not matter and that something in the "other stuff" actually controls when the loop is to exit either by a conditional goto, return or by setting i to 99 or 100 or some other large value.
TheEmu
Dołączył: Jul 2012
7424 post(y/ów)

Pairing selected model with selected scene

Kącik nowego użytkownika
March 13, 2023, 7 odpowiedzi
For full screen scenes there is, in general, a primary performer and one or more secondary performers. The primary performer is simply the one corresponding to the first "clip" node mentioned in the scene's .scn file and this, in a well constructed scene, will be the "main" performer with the others, if any, taking on secondary, background, roles. However, not all scenes are "well written" in this sense so the "primary" performers as far as the program is concerned may visually only have a secondary role.

The scenes provided by Totem, such as the Bare Elegance club scenes are well written.

When selecting which clips to use for the primary performer the program first of all considers the cards that are in the Now Playing sidebar's Next area, when it has run out of those it then considers any of your collection which are "enabled". However, when considering a card that card only those clips that match the "allow", "deny" and "category" criteria specified in the scene's .scn file. For example a scene may require standing clips and will therefore not play any table clips (or vice versa) so if a card has no suitable clips it will not be used.

So, for the "primary" performer you can best speciy which cards t use by pre-loading the Now Playing/Next area - which you can do either directly or by using a playlist - and optionally ticking the "repeat" box at the bottom of the Now Playing sidebar.

For the secondary performers in a scene the Now Playing/Next area is ignored and the only control you have, other than modifying the .scn file itself) is to enable/disable cards on your "My Collection" page.

If you have a dual screen set-up then you can configure iStripper to play fullscreen scenes on one screen and the GUI on the other. You can then ***** a card from My Collection to the Now Playing/Now Playing area while a scene is active. If you do this that card will immedately replace the primary performer in the scene if it has any suitable clips.
boan000
Dołączył: Apr 2008
850 post(y/ów)

Wheel of Bargains Q&A

Wszystko o iStripper
March 12, 2023, 44 odpowiedzi
The Wheel of Bargains & the Progressive Redraw both look like a great way to save on cards (now that there are plenty in the store for me to choose from again). Thank you, Totem for adding a sane way to save on cards where each spin is only one credit. Please, please, PLEASE run these events frequently i their exact same format.

What about SEC cards & Jokers though? I'm certain they'll never appear in one of these games as they are now, but would it be possibly to narrow the selection of possible SECs down to 3 or 4 with a Joker added for one credit spins to select the possible cards so that a person would be gambling for in the gambling events? That way the player could set his own limit on how much he was willing to lose on the cards he wanted to gamble for, and if he didn't get the one he was trying for on, let's on a say a 10 token spin, some random cards could be added to the drawn cards and the player would have the option to buy at the regular price, minus the ten credits spent on the spin.

That way the player would have spent however many one credit spins until the SEC he wanted or a Joker appeared in the special pool, plus the ten credits for the spin, plus the price differential. This way, Totem would make an increased profit on every card the player purchases from the game, and once a player reaches his gambling ceiling, at least he'd have something to show for it. And the player having a chance to win the ten credits back (or more) on each ten credit spin would sweeten ther deal. If there other unpurchased cards in his store, at least every spin would only be a few token loss if he was looking to build his collection back AND possibly add his deired SEC or Joker. I remember how some of the customer base here was saying they'd come out ahead in credits, or end up paying less for the SECs than they would have for a normal card after all was said and done. I suppose that doesn't apply to the full collection guys who have been Totem's longest and most loyal players. It seemed like the joke was on us, and that's why I actually debated within mysel before reinstalling the software after returning from computer issues.

My love of Lucie T and some of the other girls drove me back. Bummer that her bonus stuff and application images are gone now, :( Anyway, It's good to see that there are still great ways to cheaply build my collection back to full if I so decide, though I doubt I'll do that now since the gambling options always seem to favor the guys who do not have full collections. TBH, that was one of the things that had actually soured me to iStripper in the past when I was one of the "collectors" trying to get all of the cards to keep a full collection. It seems to me that depriving collectors of certain cards is a ***** thing to do. But I guess feeding off our vices is too profitable for Totem, because apparently they were unable to make enough money begore introducing gambling (even though I saW Rex bragging on one of the industry blogs that he was bigger than Husltler in terms of annual profit, long before the hooked collector's lust for new cards was an incentive to add gambling. It seemed identical to me to what ***** dealers do... but that's just me. The odds of winning a SEC really need to be published, but I guess France's gambling laws govern how that works.

Anyway, end of rant, but I truly am grateful that building my collection back for much more cheaply than what I paid in the past (minus new cards and SECs) are an option again. But, knowing my love of collecting stuff, and not just porn and vghd cards, I know it might become too obsessive if I did that.
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TL/DR? Just a word of thanks for the new ways (to me) to get cards cheaply, as well as an idea for gambling where the player could narrow his pool of SECs and still have a way to buy cards at an elevated cost (a consolation prize). plus my rant which I couldn't resist. Anyway, I'm sure my grievances have been hashed/rehashed in my *****, so I made a way to bitch along with all of the other unhappy customers and disillusioned long time full collection whales who are the biggest losers in these gambling games.