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Ostatnie posty - Strona 16

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Calgon
Dołączył: May 2022
485 post(y/ów)

Discussions for Scenes for Version 1.2.X Fullscreen Mode here

Wszystko o iStripper
September 24, 4886 odpowiedzi
@WA

@Calgon

(x) Porthole
https://bit.ly/4grZlTq

This is a Very Nice Scene. Yes it's a bit heavy on the GPU rendering..

I couldn't resist...
I made a 3D SBS version, and sent you a Link to test out..
( I won't release my 3D Mod, but if you like it, feel free to tweak it and share your results..)

It looks great but stutters due to the double whammy of trying to run a difficult shader and then whatever else goes on in the PC getting that to the headset. I'll have a look see if I can find a better way to streamline the code.

What I've been doing on other shaders is doing the stereogram work at Shadertoy so that there is only one shader being run. This porthole scene has two copies already for the foreground and background and then all doubled up again for the left and right eyes, it was not my best conversion originally with 2 copies of the code and now there's 4 😕

Here's an example one I did on shadertoy so that you can see what's going on....
https://www.shadertoy.com/view/4fScRD

The key changes to the original code are to chop the screen into halves so that each half calculates the whole scene from a slightly different ocular viewpoint

void mainImage( out vec4 fragColor, in vec2 fragCoord )
{

// Define the interocular distance (adjust this value as needed)
float interocularDistance = 0.01; // Positive value for demonstration

// Compute normalized coordinates for the current pixel
vec2 uv = fragCoord.xy / iResolution.xy;

// Determine if the pixel belongs to the left or right eye
bool isLeftEye = fragCoord.x < (iResolution.x / 2.0);

// Adjust the UV coordinates for left or right eye
if (isLeftEye) {
// Left half of the screen
uv.x = (fragCoord.x / (iResolution.x / 2.0)); // Map from [0, 1]
} else {
// Right half of the screen
uv.x = (fragCoord.x - (iResolution.x / 2.0)) / (iResolution.x / 2.0); // Map from [0, 1]
}

// Adjust UV coordinates to range from -1 to 1
uv = uv * 2.0 - 1.0;
uv.y *= iResolution.y / iResolution.x; // Adjust y for aspect ratio

// Define the camera origin with interocular distance applied
vec3 eyeOffset = isLeftEye ? vec3(-interocularDistance, 0.0, 0.0) : vec3(interocularDistance, 0.0, 0.0);


vec3 ro=vec3(sin(iTime*.2+sin(iTime*.2)*.2),sin(iTime*.2+sin(iTime*.1)*.1),5.)+ eyeOffset;


All of the conversions I have done so far are raytraced shaders. If I can find the ray origin (ro) in this case in the original shader then I can hack it about as above and produce a sterogram.... and then converting that to iStripper is just a click of a button or two.






Number6
Dołączył: Oct 2010
3466 post(y/ów)

iStripper 2.0 is available in Beta

Wszystko o iStripper
September 23, 259 odpowiedzi
I just noticed that the naked image (when viewing a card's details) does not show when using a left image (skin).Why?I tried a few different skins and none show that image while the left image is showing.Take away the left image and suddenly the naked image is there.Why?

Possibly down to to your screen/window size.

On a 4k monitor I run iStripper in a window rather than full screen. If the window is less than approx 80% of the monitor I cannot see the naked image. At 80% I can see it. This is with a left image (skin) set to 650 pixels width.

I clicked to view the details of the new card today.I got the naked image, but not the full image.The full image never saved to my computer and does not show in the app.I got the large images (nice) for a small bunch of cards where I had viewed the details.Other cards (as I see on my computer) do not have that image.Must I view the details of my 4000 plus cards to get that image?

Not sure about this.

When you say full image - do you mean the Standing image of the girl that you used to get in the old version when viewing the card details?

If so click on the standing girl icon next to the 4 squares (card view icon). This allows you to view the cards as a standing image rather than a card image and works a bit like the old carousel. The standing girl view works with filtered selections.

Or do you mean the larger version of the card image that now shows on the detail page?

If so I don't think these are available for the older cards. For newer cards it may well be that you need to click on the card details to prompt it to download the larger card image.
JonC001
Dołączył: Mar 2008
6656 post(y/ów)

iStripper 2.0 is available in Beta

Wszystko o iStripper
September 23, 259 odpowiedzi
I am using the beta 2 version again. I see that I am on stable version but still 2.

I do not like that the home, end, pagedown, and pageup keys do not work in the collection, probably also store, though I have not looked at that.
I also see that (again) eleven demos were automatically downloaded.
I turned off the free previews and deleted all eleven from my computer.

I see that I can easily get to the 'edit clips' of any card in my collection (if downloaded).
It is nice to see the naked image on the right of a card's details.
Very nice to see the 'edit clips' even of a card not downloaded.
Also nice is that I can click on any card owned from some other card of a model, and see that card's details.

I see no way of getting to a card's details from the queue, if said card is not listed there.

Why is there no left image? Why is there no full image for a card?

Am I mistaken? It seems that '/regex' is no longer needed in the collection, probably also store.
I typed in 0222|0223 and got five results.

I can see that I am able to scroll my cards with the mouse when in 'girl view'. I can ***** the mouse left and right and it scrolls accordingly. Also, I can click one of the two cards shown smaller than the front card, and that comes up front.

I have now viewed and tried out the playlists.
I created a playlist and added two cards.
I got this playlist to play and I see that it repeats. I see that I can remove 'next' and then after the one card in the playlist currently playing it reverts back to the 'queue'. Does the playlist continue repeating until 'next' is removed?

I tried to add cards to the 'queue'. At first it did not work. I tried again with other cards and got them added. I cleared the 'next'.
I tried again to add cards to the 'queue' after seeing what I want the way I want to see it in my collection.
However, I cannot add several hundred cards to the 'queue' without clicking each and every one of them.
How is this supposed to work? How am I able to play a certain (rather large) selection of cards, and not all of my cards?

I am using build 1020.

I will stay on this version until I find it *****.
stefnev1
MODERATOR
Dołączył: Jul 2008
16667 post(y/ów)