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Share your FullScreen - Member Created Scenes here

  게시판 / iStripper에 관한 모든 것

Number6
Joined in Oct 2010

1162 글
July 15, 2019 (edited)
Number6
Joined in Oct 2010

1162 글
July 15, 2019
But @Number6 , I am one of the eeevil perpetrators that are keeping it off track and derailed. 😊

Well here is one way to derail a train!!

https://www.youtube.com/watch?v=_x2m6i4KFqg

Wyldanimal
중재자
Joined in Mar 2008

3932 글
July 15, 2019
@Number6

I'm beginning to wonder if the post that started all this insanity

Ahh yes. When I first created the Thread, I had reserved a few posts to continue the initial line of thought..
I had posts 'a' through 'e' I believe...

and well, I also contributed to the derailment here...
Guilty as Charged I'm Afraid...

TheEmu
Joined in Jul 2012

3309 글
July 19, 2019
As it is Apollo nostagia time, here is a repost of a very simple set of scenes celebrating the lunar landings

http://www.theemusnest.eu/scenes/Zips/TheEmusLunarDistractions.zip
TheEmu
Joined in Jul 2012

3309 글
TheEmu
Joined in Jul 2012

3309 글
July 19, 2019
@gkar45 - assuming you were referring to the Banana Splits picture rather than the Luna Distractions, here is a brand new scene for your delectation.

You can download it via the following link

http://www.theemusnest.eu/scenes/Zips/TheEmu%20=%20Misc%20-%20Banana.zip

Chicsans
Joined in Jul 2009

770 글
July 19, 2019
The 'Sour Grapes Bunch' never looked like that when they came on the set. 😆
Number6
Joined in Oct 2010

1162 글
July 19, 2019
As it is Apollo nostagia time, here is a repost of a very simple set of scenes celebrating the lunar landings

Sorry @TheEmu but I'm afraid these lunar scenes just have............no atmosphere!!

I'll get me coat 😉

Seriously though thanks for the scenes.😎
TheEmu
Joined in Jul 2012

3309 글
July 19, 2019
@gkar45 - the Banana Splits scene needs less than 3 megabytes of disk space, almost all of which is the background image.
muttonjeff
Joined in Nov 2008

760 글
July 19, 2019 (edited)
@TheEmu great scenes .. now this is a good reason to go back to the moon😉
I bet the crew would have stayed longer
EverthangForever
Joined in Oct 2009

2467 글
July 31, 2019 (edited)
July 31 FG-069
Many thanks to Paulina Soul for ~ 'Heating it Up' !
which inspired a quick remix of FG 40TB, in order to
better savor her superb work in close-up. Zip size = 19.6 MB

https://scenes.virtuastripper.net/ET_FractalGarden69.zip

Extract to ..scenes/ folder. Allow merged folders and to overwrite existing files.
remixed to Paperwhite.
Shameless bumps * ~ The Members' Shared Scene List
http://www.istripper.com/forum/thread/42492/1?post=626142
この주제に関して見る事やデータへのアクセスは허가されていません。
~ * The Art of LunarPup
http://www.lunarpup.com/art.html
EverthangForever
Joined in Oct 2009

2467 글
August 8, 2019 (edited)
Aug 08
FG070 is a remix by two layered shaders sharing one framebuffered sampler2D texture.

This zip also includes updates for FG069 to an open directory and an
update for FG042 where added a gold sky background & changed model tracking
to better suit iSLogo floor movement. All models' are left-right corrected.
Zip size = 82.4 MB

https://scenes.virtuastripper.net/ET_FractalGarden70.zip

remixed to GrooveSalad

Extract to ..scenes/ folder. Allow merged folders and to overwrite existing files.
polymorph
Joined in Dec 2007

22 글
August 17, 2019
is there a tutorial for camera movements such as the linear and bounce and all that because i cant figure them all out and would like to.
littleEvilMe
Joined in Oct 2015

42 글
August 17, 2019
@polymorph

No tutorial as such, but i can tell you what i know

1. Linear = performs the action once, ie you can make the camera move from its starting position to some other position and that it, no more camera movement after that.
2. Pinpong = performs the action once and then repeats the action in the opposit direction, ie the camera moves from its starting position, moves to the new position and then moves back to the original starting position, then it repeats thais process over and over.

3. Zoom

there are two ways to zoom you can either alter the postion of the camera, or you can alter the angle of the camera (3d cameras only)

So what i do is i start with something like this:

camera {
type: 3D
angle: 15
pos: 900, 850, 3750
target: 0, 1125, -100 (this is the starting position x , y , z (ie left right , up/down , in/out)
ambient: 0.8, 0.0, 0.0

animate: 22, pingpong , inoutcosine , angle , -5, 0, 0 (controls the Zoom)
animate: 22, pingpong , inoutcosine , target , -500, 0, 0 (controls left/right movement)
animate: 15, pingpong , inoutsine , target , 0, -1150, 0 (controls up/down movement)

so for this scene the camera starts at the point x=0 y=1125, then it moves to the left 500 pixels (i guess) over 22 seconds and then back to 0, then repeats (thats the -500 in the 2nd line) and at the same time over 15 seconds its moves upwards from y=1125 to y= -25 then repeats (thats the -1150 in the 3rd line) then over 22 seconds the camera zooms from angle 15 degrees to angle 10 (thats the 1st line) and all of this happens at the same time and creates the movement for your scene. Then all you do is play around with the timings to get the right ratio between the movements so that the camera goes where you want it to, and thats done just by trail and error.

The inoutcosine stuff, this controls how the motion is, ie is is smooth, is it jerky etc etc there is a whole list of differnet commands that you can use to do this, and you just experiment with them to get the desired effect.

Available movement curves:
// Linear, InQuad, OutQuad, InOutQuad, OutInQuad, InCubic, OutCubic, InOutCubic, OutInCubic,
// InQuart, OutQuart, InOutQuart, OutInQuart, InQuint, OutQuint, InOutQuint, OutInQuint,
// InSine, OutSine, InOutSine, OutInSine, InExpo, OutExpo, InOutExpo, OutInExpo,
// InCirc, OutCirc, InOutCirc, OutInCirc, InElastic, OutElastic, InOutElastic, OutInElastic,
// InBack, OutBack, InOutBack, OutInBack, InBounce, OutBounce, InOutBounce, OutInBounce,
// InCurve, OutCurve, SineCurve, CosineCurve, BezierSpline, TCBSpline, Custom, NCurveTypes

hope that helps, have fun creating your scenes, looking forward to seeing what you produce.

Number6
Joined in Oct 2010

1162 글
August 17, 2019
@polymorph

is this of any help?
http://www.istripper.com/forum/thread/27410/2?post=428593
この주제に関して見る事やデータへのアクセスは허가されていません。
That whole thread contains some very helpful information on fullscreen scenes.
polymorph
Joined in Dec 2007

22 글
August 18, 2019
@littleEvilMe

Thank you so much this is a great help.
I have already made and posted some scenes, which i coppied some camera movements from others scenes and fiddled with them, and i just wanted to understand more as i was baffled as to what does what.
So this is great.
I will continue to experiment using this info, and hopefully have some more up soon.
polymorph
Joined in Dec 2007

22 글
August 18, 2019
@Number6

Thanks for the link i will have a look.
TheEmu
Joined in Jul 2012

3309 글
August 18, 2019
@polymorph

The syntax of the animate clause is

animate : time, repeat-type, curve-type, attribute, amplitude

Time is the duration of one cycle of the animation in seconds.

repeat-type is one of

forward - do once in the forward diredtion
backward - do once in he reverse direction
loopforward - as forward but jump back start again when the end is reach
loopbackward - as backward but jump back start again when the end is reach
pingpong - repeat by alternating forward and backward movements

Any misspelling will be interpreted as "forward" (which may be why littleevlme thought that linear could be used as repeat type

curve-type is one of

Linear, InQuad, OutQuad, InOutQuad, OutInQuad, InCubic, OutCubic, InOutCubic, OutInCubic,
InQuart, OutQuart, InOutQuart, OutInQuart, InQuint, OutQuint, InOutQuint, OutInQuint,
InSine, OutSine, InOutSine, OutInSine, InExpo, OutExpo, InOutExpo, OutInExpo,
InCirc, OutCirc, InOutCirc, OutInCirc, InElastic, OutElastic, InOutElastic, OutInElastic,
InBack, OutBack, InOutBack, OutInBack, InBounce, OutBounce, InOutBounce, OutInBounce,
InCurve, OutCurve, SineCurve, CosineCurve

misspellings are treated as linear.

For graphs of the various curves supported by the animate: clause see

https://doc.qt.io/qt-5/qeasingcurve.html

attribute - identifies what is being animated. Many of a scene node's properties can be animated, e.g. pos, rot, size, scale, color, opacity. For the camera node you can animate pos, target and angle.

amplitude is the amount by which the attribute will be varied. This will be a list of one to three values depending on which attribute the is being animated.
polymorph
Joined in Dec 2007

22 글
August 18, 2019
@TheEmu

Thanks a lot for the help.
i will just have to try some of this to get my head around it but at least i got what i needed. you guys are great.
I love messing around with the full screen stuff and i love all your scenes. Fantastic work.
Pseudo_Nym
Joined in Aug 2019

11 글
August 20, 2019
First time trying this all around. Wanted something very minimalistic, so I copied an exisitng sceene and hacked away.

https://drive.google.com/open?id=158N0M7Nn-BszGaLzBXKOtrJHv7fZgqoL

Hopefully I didn't botch the zip and upload thing. Google drive is a first for me too.

Only coding expereince I have is cut/paste page-bound and site-bound java scrpits into htmls in the late 90's early 2k.

If somebody who actually understands this stuff could take a look at the code and let me know where I messed up, it would be appreciated. Have this wierd shadow effect in the fade out between sceenes I can't figre out.

Thanks much.
Mindful
Joined in Mar 2015

43 글
September 3, 2019
Anyone have any good ones to go with cards being played? Like themes and categories?
Number6
Joined in Oct 2010

1162 글
Mindful
Joined in Mar 2015

43 글
September 3, 2019
@Number6 Those look interesting and practical! I'll check it out, thanks
EverthangForever
Joined in Oct 2009

2467 글
October 5, 2019
Yet another small update of FG044 for the invert shader demo.

https://scenes.virtuastripper.net/ET_FractalGarden44.zip

Tweaked it for added transparent stage and lower positions of close-ups
so that the whole models' head doesn't get excluded so often.
Fixed left-right orientation of models.

extract to ..scenes/ over existing, ie: allow merged folders and to overwrite existing files.
DrDoom9
Joined in Dec 2008

224 글
October 7, 2019
Two scenes entitled Guess Who - 1 and - 2.

https://scenes.virtuastripper.net/DrD = Guess Who v1.zip

In the 1st scene the 'mystery' dancer is simply taken from one's active collection (or from a playlist).
In the 2nd scene the 'mystery' dancer is already displayed on the screen but is changed every 30s.

The grid can easily be removed by setting its opacity to zero.
(And I'm sure many improvements could be made to the code).

I acknowledge @TheEmu for the method by which names are permanently displayed, and @EverThangForEver for the initial idea of 'little games' scenes (e.g. Poker, Roulette).
EverthangForever
Joined in Oct 2009

2467 글
October 10, 2019 (edited)
10th Oct

Four player version of single deal poker.
Only uses cards A - 10 in all suites over several decks.
A Royal flush is rare however it is possible.
Similar applies to five of a kind, maybe not so rarely.

https://scenes.virtuastripper.net/ET_FractalGarden71.zip

Zip size = 68 MB & remixed to SOMA FM- Lush.
extract to ..scenes/ over existing, ie: allow merged folders
and to overwrite existing files.
EverthangForever
Joined in Oct 2009

2467 글
October 10, 2019
👍 @gkar45 ..pssst.!!. jest don't tell anyone,.. they be foil covered chocolates ;-)>
stefnev1
중재자
Joined in Jul 2008

4574 글
October 10, 2019
"The ***** of gold" should be a good title for this one 😉
EverthangForever
Joined in Oct 2009

2467 글
November 10, 2019 (edited)
10th Nov
A rehash of ET - SoloKowloonlightStand2.scn

repurposed as ET - FractalGarden072.scn

for a more 'wet'-like fluid floor for music, using TheEmu's
TheEmuLib = Library/Shaders/TheEmuLib.Emu_Ripple_RAmod01.fsh
on reflection clipsprite and a Simple Wobble mod fsh for the floor.
NB: The ripple shader still leaves artifacts occasionally. I don't know why :-/
Corrected left-right model orientation & included @TheEmu 's
Library of .scn workable & ripple shaders for future reference.

https://scenes.virtuastripper.net/ET_FractalGarden72.zip

Zip size = 26 MB was remixed to SOMA FM- Lush Radio.
extract to ..scenes/ over existing, ie: allow merged folders
and to overwrite existing files.

아직 참여할 수 없습니다.

iStripper の無料ユーザーはフォーラム内の주제に参加したり新しい주제を作ることはできません。
でもベーシック카테고리には参加できコミュニティーと接することはできます!