Age Verification
This website contains age-restricted material including nudity and explicit content. By entering, you confirm being at least 18 years old or the age of majority in the jurisdiction you are accessing the website from.
I am 18+ or older - Enter
I am under 18 - Exit
Our parental controls page explains how you can easily block access to this site.

Discussions for Scenes for Version 1.2.X Fullscreen Mode here

  게시판 / iStripper에 관한 모든 것

EverthangForever
Joined in Oct 2009

2465 글
October 13 (edited)
OIC , yes I can see that. The background in yours is coincident too..unlike the author's background..
With my eyes being cross-eyed -- the model is in front, with the ball between her and the model's name which is far behind both. Thanks for your explanations. 👍😊
Calgon
Joined in May 2022

362 글
October 13
I was just editing my post and someone (probably you) did something and it all vanished because only one post can be being edited.

So to write it a second time , I repacked a new version of the scene here:
https://bit.ly/3BFPklI

In the shader .fsh file the following can be edited:
// Define the interocular distance (adjust this value as needed)
float interocularDistance = 0.04; // Positive value for demonstration

Increasing the interocularDistance will make the background move further back.

In the scn file this section controls the model and her magical floating disc:
// LHS Scene
node{
node{
node{
node{
pos: -1200, -100, -1000

Pushing this to the left say changing -1200 to -1250 will also push the model further back.

I find them a bit temperamental. I find the depth of the model needs to be not too different to the background to get a good result.



EverthangForever
Joined in Oct 2009

2465 글
October 13 (edited)
Sure.. I was editing to say.., 'yes I can see that would be the case for peeps with a headset.'
Tks for your link in shadertoy. Will be helpful to others as well.
I might stick to doing 2D conversions more for now. lol.
Calgon
Joined in May 2022

362 글
October 13
@Everthangforever

At the moment I'm mainly working on 3D scenes using 2D background images that have been converted to 3D SBS.

For me viewing iStripper in 3D via a Quest 2 headset has been like rediscovering iStipper all over again, I'm watching far more shows than before.

With the headset I can have the virtual screen large/small near/far even curved. I'd love to get a Quest 3 now as the lenses are better but I can't see how I will get away with justifying the purchase - maybe the Quest 2 will have an "accident".


EverthangForever
Joined in Oct 2009

2465 글
30 일수 이전 (edited)
https://www.istripper.com/forum/thread/29408/83?post=788698
iStripper에 관한 모든 것 / Share your FullScreen - Member Created Scenes here
FGA364-FGA371 Eight selected WebGL shaders remixed & converted to OpenGL to run &/or remix on iStripper's Fullscreen OpenGL platform. Standing or table work randomly applies to all these scenes unless...
It is a shame that Totem's fullscreen thumbnails capture a dark screen shot so early on during some scenes.

like in FGA367 I've often had to resort to waitng for a screen cap "S" for some shader based scenes & then reducing its size, just to show the scene thumbnail correctly. This can also apply where a scene might be too dark earlier on while showing an opening logo.

Il est dommage que les vignettes en plein écran de Totem capturent une capture d'écran si tôt pendant certaines scènes. J'ai dû recourir à une capture d'écran « S » pour certaines scènes basées sur un shader et à la réduire, juste pour montrer la vignette de la scène correctement. Cela s'applique également lorsqu'une scène peut être plus sombre plus tôt lors de l'affichage d'un logo.
Calgon
Joined in May 2022

362 글
30 일수 이전
It is a shame that Totem's fullscreen thumbnails capture a screen shot so early on during some scenes.

Hi @EverthangForever - couldn't you adjust the time in the Shader ?

Line 15:
#define iTime u_Elapsed*0.314159+5

A371 is really good.

Thanks
EverthangForever
Joined in Oct 2009

2465 글
30 일수 이전 (edited)
That worked like a charm @Calgon..thanks so much. It sure beats playing around with fullsize captures.

Yeah, FGA371 was a tad jerky in fullsize on my rig ( NVidia GeForce GT730 graphics card )
however I liked it sufficiently to run it smooth enough in reduced size using the camera z axis

camera {
type: 3D
angle: 45
pos: 0, 0, 1368 // 1272
ComteDracula
Joined in Aug 2017

1271 글
28 일수 이전
Thank you so much @EverthangForever. All the scenes work well for me. I'd like to try the FGA371 scene full screen, without black framing, to see if my new PC takes it well. 😊

Merci beaucoup @EverthangForever. Toutes les scènes fonctionnent bien pour moi. J'aimerais essayé la scène FGA371 en plein écran, sans cadrage noir, pour voir si mon nouveau PC la prend bien. 😊
EverthangForever
Joined in Oct 2009

2465 글
28 일수 이전 (edited)
@ComteDracula to remove the 'black framing' simply
delete the part in the FGA371 scene file which says
1368 //

so that it looks like
pos: 0, 0, 1272
and then save again as 'ET - FractalGardenA371.scn'
~~~
@ComteDracula de retirer le « cadre noir » simplement
supprimer la partie dans le fichier de scène FGA371 qui dit
1368 //

de sorte qu'il ressemble à
pos: 0, 0, 1272
puis enregistrez à nouveau sous 'ET - FractalGardenA371.scn'
ComteDracula
Joined in Aug 2017

1271 글
27 일수 이전 (edited)
Thanks @EverthangForever.

I made the change without the black frame in this scene, and there's no jerkiness problem on my part with the models. The scene runs smoothly. Very nice scene. I really like it.

Quite happy with my new PC. 😊


Merci @EverthangForever.

J'ai fait la modification sans le cadre noir de cette scène, et aucun problème de saccade de ma part au niveau des modèles. Le déroulement de la scène est fluide. Très jolie scène. J'aime beaucoup.

Pas mal content de mon nouveau PC. 😊
EverthangForever
Joined in Oct 2009

2465 글
24 일수 이전 (edited)
https://www.istripper.com/forum/thread/29408/84?post=788976
iStripper에 관한 모든 것 / Share your FullScreen - Member Created Scenes here
moving right along.. ;-) FGA372-FGA379 Eight selected WebGL shaders remixed & converted to OpenGL to run &/or remix on iStripper's Fullscreen OpenGL platform. Standing or table work randomly applies t...
Bon à savoir @ComteDracula. Je peux toujours réduire la taille de l'image si mon PC bégaie
afin qu'il aide l'utilisateur moyen
~~~
Good to know @ComteDracula. I may still reduce the picture size if my PC stutters
so that it helps the average user
Calgon
Joined in May 2022

362 글
24 일수 이전
@EverthangForever

remove the 'black framing'

Couldn't you call the shader in a framebuffer that is smaller than your screen resolution and then render that. The shader should use less GPU and no need for a black border ?
EverthangForever
Joined in Oct 2009

2465 글
24 일수 이전 (edited)
@Calgon , I have tried various ways of doing that.
Using the shader pre-camera in a framebuffer to
get rid of the dreaded 'black border'...The model
likes it but generally the shader does not :(


framebuffer {
id: Sweet
size: 960, 540 //1920, 1080
quad {
size: 960, 540
pos: 0, 0 //1000, 500
//scale: 0.5, 0.5
shader: fragment, Shaders/guil/Pacific SunsetMod01.fsh
}
}

framebuffer {
id: Sweet2
source: Sweet
size: 960, 540
shader: fragment, Shaders/TheEmu - Null.fsh
}
...then...

sprite {
pos: 0, 0, 620 // 560
size: 1920, 1080
hotspot: 0.25, 0.75
source: Sweet2
}

If you fine tune it enough, sure you can get a similar 'borderless' result,
however in the end a trade-off in loss of quality of the shader image
versus the 'un-jerkiness' of the model still applies.
I'll stick with @TheEmu 's old way of making the screen smaller (more distant) for some
of his presets. Methink tis much less complicated to adapt such SCNs thus for different users.
ComteDracula
Joined in Aug 2017

1271 글
21 일수 이전
Thank you very much @EverthangForever. All your FGA372-FGA379 scenes work well for me. Excellent work. 😊

Merci beaucoup @EverthangForever. Toutes vos scènes FGA372-FGA379 fonctionnent bien pour moi. Excellent travail 😊
EverthangForever
Joined in Oct 2009

2465 글
21 일수 이전 (edited)
Merci, vous êtes les bienvenus @ComteDracula. Bon à savoir que toutes les scènes se compilent
~~~
Thanks, you are welcome @ComteDracula. Good to know that all these scenes compile ok 😊
EverthangForever
Joined in Oct 2009

2465 글
14 일수 이전
@aloevera - Thanks a lot for your continuously updates and brilliant screen creations
Thanks for your kind words of support @aloevera. Much appreciated 👍😊
ComteDracula
Joined in Aug 2017

1271 글
14 일수 이전
Everything is perfect for me with the FGA380-FGA387 scenes.

Thank you very much @EverthangForever. 😊


Tout est parfait pour moi avec les scènes FGA380-FGA387.

Merci beaucoup @EverthangForever. 😊
EverthangForever
Joined in Oct 2009

2465 글
14 일수 이전 (edited)
Je peux toujours réduire la taille de l'image si mon PC bégaie afin qu'il aide l'utilisateur moyen
Merci @ComteDracula. Le week-end prochain, il y aura trois scènes de conversion de shader qui utilisent une bordure noire, dans le code de la caméra SCN.
`````
Thank you @ComteDracula. Next weekend there will be three shader conversion scenes which use a black border, in the SCN camera code.
ComteDracula
Joined in Aug 2017

1271 글
13 일수 이전
OK, I'm going to use the method you specified above, to see if these three scenes will work well for me, without those black borders.

OK, je vais utiliser la méthode que vous avez précisé plus haut, pour voir si ces trois scènes vont bien fonctionner pour moi, sans ces bordures noires.
EverthangForever
Joined in Oct 2009

2465 글
8 일수 이전
https://www.istripper.com/forum/thread/29408/84?post=789508
iStripper에 관한 모든 것 / Share your FullScreen - Member Created Scenes here
FGA388-FGA395 Eight selected WebGL shaders remixed & converted to OpenGL to run &/or remix on iStripper's Fullscreen OpenGL platform. Standing or table work randomly applies to all these scenes unless...
Scenes FGA388 , FGA390 & FGA395 are intensive use on my PC, so they use a black border, in the SCN camera code.
~~~
Les scènes FGA388, FGA390 et FGA395 sont intensives sur mon PC, elles utilisent donc une bordure noire, dans le code de la caméra SCN.

ComteDracula
Joined in Aug 2017

1271 글
7 일수 이전
Thanks @EverthangForever.

All the scenes work well for me. I've kept the scenes with the frames, but I've also included these same mofified scenes without the frames, since on my PC, these work fine.

I was wondering if, in future editions, you could include the same scenes with and without frames, for those who don't have performance problems.

Although for my part, I have no problem modifying them myself.


Merci @EverthangForever.

Toutes les scènes fonctionnent bien pour moi. J'ai gardé les scènes avec les cadres, mais j'ai aussi incluses ces mêmes scènes modifiées sans les cadres, vu que sur mon PC, ces dernières fonctionnent bien.

Je me demandaient, si dans les prochaines parutions, vous ne pourriez pas inclure les même scènes avec et sans les cadres, pour ceux qui n'ont pas de problème de performance.

Bien que pour ma part, je n'ai pas de problème à les modifier moi même.
EverthangForever
Joined in Oct 2009

2465 글
7 일수 이전 (edited)
@ComteDracula

Quelle est la performance informatique du membre moyen ( ?) aujourd'hui est une question très intéressante.
Par le passé, je me suis appuyé sur des membres tels que vous, @Philours et @DANO70, pour me guider sur les shaders à rejeter dans les scènes, car ils peuvent être trop exigeants pour les systèmes moyens dans la mesure où ils affectent les performances du modèle.

J'ai remarqué que certaines de @Calgon scènes provoquent des bégaiements des modèles sur mon ordinateur et c'est avec moi n'utilisant que des cartes 3K et non 4K.

Je me demandais si, dans les futures éditions, vous pourriez inclure les mêmes scènes avec et sans cadres, pour ceux qui n'ont pas de problèmes de performances.

À l'heure actuelle, je suis ce que @TheEmu faisais, c'est-à-dire : (taille réduite / bordures noires) mais son PC était encore moins puissant que le mien aujourd'hui. Avoir deux vignettes identiques dans ma page de scène peut causer plus de travail et dérouter les utilisateurs.
~~~
@ComteDracula

What is the averge member's computer performance (?) today is a very interesting question.
In the past I have relied on members such as yourself @Philours and @DANO70 to guide me regarding which shaders should be rejected in scenes because they may be too demanding for average systems to the extent that they affect model performances.

I have noticed some of @Calgon 's scenes cause stuttering of the models on my computer and that is with me only using 3K not 4K cards.

I was wondering if, in future editions, you could include the same scenes with and without frames, for those who don't have performance problems.

At this time, I am following what @TheEmu used to do ie: ( reduced size / black borders ) however his PC then was even less powerful than mine is today. Having two same thumbnails in my scene page may cause more work & ***** users.
ComteDracula
Joined in Aug 2017

1271 글
7 일수 이전
No problem then, @EverthangForever. Just a suggestion.

I, for one, will continue to include both framed and unframed scenes.

Obviously it's important that you take all PC performance into account.

Thank you very much. Keep up the good work. 😊


Pas de problème alors, @EverthangForever. Ce n'était qu'une suggestion.

Je vais pour ma part continuer à inclure les deux scènes avec et sans cadre.

Évidemment il est important que vous teniez compte de toutes les performances de PC.

Je vous remercie. Continuez votre excellent travail. 😊
EverthangForever
Joined in Oct 2009

2465 글
ComteDracula
Joined in Aug 2017

1271 글
4 일수 이전
@EverthangForever. The FG403 scene is not present in your file.

@EverthangForever. La scène FG403 n'est pas présente dans votre fichier.
EverthangForever
Joined in Oct 2009

2465 글
4 일수 이전 (edited)
@ComteDracula , Merci pour l'avertissement. Le FGA403 avait disparu.
Il a maintenant été ajouté à la fermeture éclair. 👍 😊
~
@ComteDracula , Thanks for the heads up. FGA403 was indeed missing.
It has now been added to the zip. 👍
https://scenes.virtuastripper.net/ET_FractalGardenA396-A403.zip
ComteDracula
Joined in Aug 2017

1271 글
3 일수 이전
Thank you so much @EverthangForever.

All the scenes work well for me. The scene from 2001, is very pretty, but there is a break with the background graphics, when the face appears, which is disorienting to the eye. But that's just a small detail. I was just wondering, couldn't the background graphics have continued when the face appears?

I also made myself a scene without the black border of the FGA402 scene, which works very well for me. Excellent work. 😊


Merci beaucoup @EverthangForever.

Toutes les scènes fonctionnent bien pour moi. La scène de 2001, est très jolie, mais il y a une coupure avec les graphiques d'arrière plan, lorsque le visage apparaît, ce qui est déstabilisant à l'oeil. Mais ce n'est qu'un petit détail. Je me demansais juste, si les graphiques arrères n'auraient pas pu continuer, lorsque le visage apparaît ?

Je me suis également fait une scène sans bordure noire de la scène FGA402, qui fonctionne très bien pour moi. Excellent travail. 😊
ComteDracula
Joined in Aug 2017

1271 글
2 일수 이전
Thank you @EverthangForever for adding the FG400a scene, without the face. Much appreciated. 😊

Merci @EverthangForever pour l'ajout de la scène FG400a, sans le visage. C'est très apprécié. 😊

아직 참여할 수 없습니다.

iStripper の無料ユーザーはフォーラム内の주제に参加したり新しい주제を作ることはできません。
でもベーシック카테고리には参加できコミュニティーと接することはできます!