gl_FragColor = vec4( tot, 1.0 );It turns out the Torus was so diaphanous anyway...
gl_FragColor.a = length(gl_FragColor.rgb);
}
/* void mainVR( out vec4 fragColor, in vec2 fragCoord, in vec3 fragRayOri, in vec3 fragRayDir )
{
float time = iTime*0.25 + 0.01*iMouse.x;
float anim = 1.1 + 0.5*smoothstep( -0.3, 0.3, cos(0.1*iTime) );
vec3 col = render( fragRayOri + vec3(0.82,1.2,-0.3), fragRayDir, anim );
gl_FragColor = vec4( col, 1.0 );
gl_FragColor.a = length(gl_FragColor.rgb);
}
*/
It turns out the Torus was so diaphanous anyway...
it reqired a very specific background in order to not compete with it,
gl_FragColor.a = length(gl_FragColor.rgb)*10000000.0);
gl_FragColor.a = ( length(gl_FragColor.rgb > 0,001) ? 1.0 : 0.0;
allow: pole, tablehenceforth. to make it a little easier for da pole lovers.
iStripper ใฎ็กๆใฆใผใถใผใฏใใฉใผใฉใ ๅ
ใฎ์ฃผ์ ใซๅๅ ใใใๆฐใใ์ฃผ์ ใไฝใใใจใฏใงใใพใใใ
ใงใใใผใทใใฏ์นดํ
๊ณ ๋ฆฌใซใฏๅๅ ใงใใณใใฅใใใฃใผใจๆฅใใใใจใฏใงใใพใ๏ผ