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마지막の글 - 페이지 #147

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ComteDracula
Joined in Aug 2017
2515 글
EverthangForever
Joined in Oct 2009
4392 글

Discussions for Scenes for Version 1.2.X Fullscreen Mode here

iStripper에 관한 모든 것
August 6, 2023, 4935 답변
TheEmu 's Tunnel A shader is particularly undemanding for seeing shaders acting on shaders
in the way described above. Try using this as an alternative (C) RandomShader03.scn
in my../ET Scenes when running RandomShader.exe
minVersion: 1.2.0.80

clip {
id: Clip
allow: table
deny: pole, top, inout, cage
nameGlowColor: 0, 1, 1
}

texture {
id: Sweet
source: ETImages/Plaftexrot01
}
texture {
id: ppcstage
source: ETImages/Plaftexrot01/PPstageMini.png
}

framebuffer {
id: Clipx
size: 960, 540 //reduced to half size for clip from 1920, 1080
source: Clip
}

framebuffer {// using the Random.fsh shader
id: Sweet01
source: Sweet
size: 1920, 1080
pos: 0, 0, 0
scale: 1.0, -1.0
shader: fragment, Shaders/Random.fsh
}

framebuffer {// invert the Random.fsh shader
id: Sweet02
source: Sweet01
size: 1920, 1080
pos: 0, 0, 0
scale: 1.0, -1.0
shader: fragment, Shaders/TheEmu - Null.fsh
}


camera {
type: 3D
angle: 45
pos: 0, 0, 1272 //1382 //1092 //

sprite {
source: Sweet02
size: 1920, 1080
hotspot: 0.5, 0.5
pos: 0, 0, 0
shader: fragment, Shaders/TheEmu - Tunnel A.fsh
uniform: center, vec2, 0.0, 0.0
uniform: shape, vec2, 1.0, 0.0 //square tunnel
uniform: speed, float, 0.08 //0.1
uniform: fade, float, 0.62 // depth of fade from vanishing point. Higher values bring fade pingpong
uniform: fadeColour, vec3, 0.82, 0.82, 0.82 // full red,green,blue = 1.0 gives white fade
uniform: zScale, float, 2.0
uniform: gapSize; float, 2.0
uniform: tileScheme, int, 1
}

sprite {
pos: 0, 210, 685
size: 448, 64
hotspot: 0.5, 0.5
source: ppcstage
scale: 1.85, 1
animate: 23, pingpong, outexpo, pos, 0, -27, 140
}

//model center
clipSprite {
pos: 0, 205, 700
sittingHeight: 290
standingheight: 370
resolution: 20
scale: -1.0, 1.0
source: Clipx
animate: 23, pingpong, outexpo, pos, 0, -27, 140
}

clipNameSprite {
source: Clip
pos: 360, 224, 565
scale: 0.32, 0.32
}
}// end of the camera node
EverthangForever
Joined in Oct 2009
4392 글

Discussions for Scenes for Version 1.2.X Fullscreen Mode here

iStripper에 관한 모든 것
August 6, 2023, 4935 답변
@Wyldanimal Thanks for creating this amazing RandomShaders app.
i get some interesting renders by combining preset shaders in some of my
(C) RandomShader0x scenes provided they are the only scenes active during play.
A shader acting on a different shader which has been rendered as a sprite, or from a new texture derived from an open directory, is often quite inspiring to see.

The problem with doing all that comes from users having to selectively re-activate all their favorite scenes again after use. An irksome prospect no doubt with thousands of shaders because there may be lots of try-outs / failures / duplicates in peoples' /Shaders folder usually left un-activated.
Possible remedy, is to copy the marked favorites alone into a new folder and reset the app paths
in our (C) RandomShader scenes. It would be brilliant of Totem if watching a shader in the old 'working' folder, one could hot-key copy that shader over to the new favs folder. Might need 2 copies of RandomShaders.exe then available with different path settings for playing with that..(yikes ;-)

If it is desired, That the App Remeber the Last use Settings, and apply them on the Next Start?
I can add that to the Next Version
Question:
Should it remeber Scene Capture and the Capture rate?
So that the next time you start it, it will then automatically start the scene captures again?
  • Remember the Last use Settings - Yes please 😊
  • Remember scene Capture - Ok, as an option only. No automatic start of capturing process
or of visible path writing pls
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