Age Verification
This website contains age-restricted material including nudity and explicit content. By entering, you confirm being at least 18 years old or the age of majority in the jurisdiction you are accessing the website from.
I am 18+ or older - Enter
I am under 18 - Exit
Our parental controls page explains how you can easily block access to this site.

마지막の글 - 페이지 #124

  게시판

Zantiev
Joined in Apr 2021
80 글

Discussions for Scenes for Version 1.2.X Fullscreen Mode here

iStripper에 관한 모든 것
October 27, 2023, 4956 답변
@Wyldanimal

Thanks for the links and the directory contents to those scenes as it is greatly appreciated! I guess I was just wondering if any of my old download links still worked as it's been almost a year since I did anything with the scene creations. I'll just go through every page in the other forum to try and find them to see if the download links are still active. As far as the missing folders go in Google Drive, Sandi reminded me last night after I posted my question that I did indeed delete those other folders in google drive last winter since I was in the process of fixing them. So your links are very helpful as it gives me a base to work with.

It's been a wild year n I forgot what I had done before my laptop problems as two band members of our 5 man band had passed on this year n I had to re-invent myself once again considering the band is no more as the remainding members moved on with their lives. We're not young anymore so it was just a matter of time before the band broke up. It was a sad year but it was time to move on to new challenges n career choices. So now I have more free time and was thinking about finally fixing those scenes I had never had a chance of completing. I discovered late last night that I can access the forums section through the iStripper software but the links I did find didn't work or are inactive.

I'll work it out one way or another and hopefully I can manage to finally fix those scenes considering I have to start fresh and anew once again. I remember my biggest hurdle was working with shadders as I just could not for the life of me get it to work properly with some of my scenes. Maybe my problem was trying to resize the shadders instead of leaving them as they were and design the scenes around the required shadder effect but I'm not sure. Do I have to adjust some coding in the shadders .fsh files in order to make it work with my scenes?
ezromeo
Joined in Mar 2023
77 글

Resizing Scenes?

iStripper에 관한 모든 것
October 27, 2023, 12 답변
Here is the scene file. Appreciate any guidance on what to change to solve the above issue.


logo: logo/small_logo_whisper.png
splash: logo/large_logo_whisper.png
text: logo/address.txt

// Scenes are described with a nodes tree.
// Each node have properties.
// Nodes are displayed by order of apparence in the script.

////////////////////////////////////////////////////////////////////////////////

// Your scene must contains one or more 'clip' nodes.
// Clip nodes can 'allow' or 'deny' some clips types.
// You must have 'clipSprite' nodes for seeing clips in your scene.
// The first clip is the master clip.

clip {
id: Center // Clip's id, choose your own.
deny: table, top, cage, pole // Existing types: table, behindtable, fronttable, pole, inout, cage, top.
nameGlowColor: 1, 1, 1 // RGB (O to 1 for each composant).
}

clip {
id: LeftGirl
allow: pole
nameGlowColor: 1, 1, 1
}

clip {
id: RightGirl
allow: pole
nameGlowColor: 1, 1, 1
}

////////////////////////////////////////////////////////////////////////////////

// 'texture' nodes are your images.
// The 'source' property is the image. The path must be relative to your scene
// file. If the path is a directory, the image is chosen randomly in the
// directory at the begining.
// You can also choose 'filter' for the quality of the scale: nearest or linear
// witch is default.

texture {
id: MyBackground
source: multi/3eme_plan.png
filter: linear // Existing filters: linear or nearest.
}
texture {
id: MyMask
source: multi/2eme_plan.png
}
texture {
id: MyForeground
source: multi/1er_plan.png
}

////////////////////////////////////////////////////////////////////////////////

// Camera must be father of all nodes to render.
// It can be 3D or 2D. If you choose 2D, you must specify the 'size' property.
// 'angle', 'pos' and 'target' are only used in 3D cameras.

// 4 node's types are used in this scene:
// 'clipSprite' are instances of the clips.
// 'clipNameSprite' are instances the clip's names.
// 'sprite' are instances of images.
// 'light' are the lights of the scene.

// One or more 'animate' properties can be added to nodes.
// animate: duration in seconds, repeat mode, movement curve, property, amplitude.

// Available repeat modes:
// forward, backward, loopforward, loopbackward, pingpong

// Available movement curves:
// Linear, InQuad, OutQuad, InOutQuad, OutInQuad, InCubic, OutCubic, InOutCubic, OutInCubic,
// InQuart, OutQuart, InOutQuart, OutInQuart, InQuint, OutQuint, InOutQuint, OutInQuint,
// InSine, OutSine, InOutSine, OutInSine, InExpo, OutExpo, InOutExpo, OutInExpo,
// InCirc, OutCirc, InOutCirc, OutInCirc, InElastic, OutElastic, InOutElastic, OutInElastic,
// InBack, OutBack, InOutBack, OutInBack, InBounce, OutBounce, InOutBounce, OutInBounce,
// InCurve, OutCurve, SineCurve, CosineCurve, BezierSpline, TCBSpline, Custom, NCurveTypes

// The property is the property to animate. For example, you can animate rot, pos, ambient...
// Followed by the number of parameters of the property. For example, ambient have 3 parameters (RGB).

camera {
type: 3D
angle: 45 // Vertical field of view in degrees within a window.
pos: -80, -560, 1180 // Camera (Eye) position x, y, z.
target: -40, -560, 0 // Camera target position.
ambient: 0.8, 0.8, 0.8 // Ambient color (RGB) for nodes with material.

animate: 40, PingPong, InOutSine, target, 80, 0, 0
animate: 40, PingPong, InOutSine, pos, 160, 0, 0
animate: 20, PingPong, InOutSine, pos, 0, 0, 120

// The background
sprite {
pos: 0, 0, 20 // Node position in 3D (x, y and z).
rot: 0, 0, 0 // Node rotation in degrees (x axis, y axis and z axis clockwise).
hotspot: 0.5, 1.0 // The anchor of the sprite (0, 0 for topleft corner, 0.5, 0.5 for center and 1, 1 for bottomright corner).
source: MyBackground // This is the id of the texture. Has been created using texture node.
blend: false // true or false. true by default, turn it to false if transparency is not needed. It improves performance.
}

// Reflections of the secondary clip on the floor.

clipSprite { // LeftGirl clip reflection.
pos: -680, -470, 20
rot: 180, 0, 0
scale: 1, 1, 1 // Scale of the node x, y, z.
source: LeftGirl // This is the id of the clip. Has been created using clip node.
standingHeight: 450 // Expected height of standing clips. The sitting clips are scaled accordingly.
opacity: 0.3 // Opacity of the node from 0 (Completly transparent) to 1.
}

clipSprite { // RightGirl clip reflection.
pos: +670, -470, 20
rot: 180, 0, 0
scale: -1, 1, 1 // Negative scale for mirroring.
source: RightGirl
standingHeight: 450
opacity: 0.3
}

// Left secondary clip

clipSprite {
pos: -680, -470, 20
source: LeftGirl
standingHeight: 450
color: 1, 0.9, 0.9 // Indicates the color filter of the node...
Previous 페이지 #124 다음