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最後の投稿 - ページ#177

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Calgon
Joined in May 2022
495 投稿

Discussions for Scenes for Version 1.2.X Fullscreen Mode here

iStripperに関する全て
June 7, 2023, 4956 アンサー
Hi @ComteDracula


deactivate the display of the girls' names

If there's a consensus to do this in future but I kinda like the new girl to be announced but the name to stay permanently at the top.

If you want to change it on your own copy it's quite straightforward just edit the scn file and remove the first two clip name sprites on lines 953 and 974 and leave the second two permanent ones attached.

Remove this...

clipNameSprite {
source: ClipB
pos: -1050, 00, 0
scale: 1.0, 1.0
rot: 0, 0, 0
// shader: fragment, Shaders/goldname.fsh
//animate: 30, loopforward, linear, pos, 3200, 0, 0
}

and this...
clipNameSprite {
source: ClipA
pos: 1050, 00, 0
scale: 1.0, 1.0
rot: 0, 0, 0
// shader: fragment, Shaders/goldname.fsh
//animate: 30, loopforward, linear, pos, 3200, 0, 0
}

scenes 19 and 22 are very demanding

Indeed. When I'm reviewing shaders for inclusion it's a playoff between canning ones that run slow or putting up with a few seconds of slowness to enjoy their awesomeness. When the background fades into a new one, your PC is having to run the full code of two shaders fully at the same time whereas the rest of the time it's just idling along doing very little.

Is the problem throughout those scenes or in the first or last second when it's fading in/out ?

If it's really a problem and you don't mind getting your hands dirty you could swap out those scenes from the scn file for a repeat of a different one

...or chop the last two scenes so there's 48 instead of 50 and paste the shader file names from 49 and 50 over the offending ones at 19 and 22

If you did reduce the number of scenes you'd need to use a text editor to search and replace all occurrences of this :
uniform: maxbgnum, float, 50

and replace it with...
uniform: maxbgnum, float, 48




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