http://www.istripper.com/forum/thread/29408/24?post=581604
Tutto su iStripper / Share your FullScreen - Member Created Scenes here
Jun 01 Rendered sphere effect using IQ's Boxmapping.fsh Deploys model opacities via @TheEmus code in carousel style. Two like shaders are run rendering separate textures, with one shader sharing multi...
Hey
@JayZ971 tks ;-) , I have to step out today, so just needed to tidy up the Zip to put it up.
It feeds on past ET textures with da same open directories, which is a lot of fun when you
see the unusual combinations which can arise.
Following on from roulette, it uses similar principles of momentarily hiding or putting the model in the distance instead of ~ in your face ~ all the time, imho this adds interest ~ I like that tease aspect in scenes very much ;-)
On the coding side, I've asked the 'Pleading Cat' here, because I spent quite a bit of time looking for a good graphic of iStripper Logo in order to render it onto the 'sphere'. I cannot find iS Logo on the GUI
at all. Not even in Help section :-/
I eventually had to find it via googling for the old Logo competition results, would you believe..??:-/..
https://99designs.com.au/logo-design/contests/logo-design-istripper-software-displays-stripteases-desktop-601110Logo prominance, is something for
@Team to consider adding somewhere in their upcoming GUI June upgrade or beyond methinks. After all, why have a Logo, if it is not gonna be stamped on your product ?
Anyhow the
Pleading Cat above, is
mainly begging resident boffins particularly
@Lezardo ,
@TheEmu ,
@Wyldanimal @Z22 ..or
@anyone , PLEASE.. please help ET mod the coding for Inigo Quilez's Boxmapping.fsh to scroll sampler textures to be more like TheEmuRemix of Inigo Quillez' Planet.fsh
ie: IQ's Planet scrolls upright textures sideways well, but unfortunately includes some unwanted shadowing / transparency effects. However the tiling (of seams there) is quite good.
Both shader mods are in ET's Shaders folder if anyone wants to look at the .fsh code and have a go. It all assists prominance of proper iStripper Logo recognition in the long run methink & helps everyone.
Thanks lots in advance for any help
recoding Boxmapping.fsh to show an iStripper Logo rendered sampler movement properly ( ie: upright, pervasive and the right way around) a la planet.fsh style.
👍Edit: If you are having trouble running the scenes for this project smoothly, don't dispair ..
I figure, a lot can yet be done by members to minimise wasteful processing & memory use. eg:
~ Use of quads instead of 18 textures for .fsh substrates
~ nest one use of Boxmapping.fsh instead of repeating in 18 instances of quads & .fsh
~ use of smaller size and jpg textures in open tex sampler directories
~ re-jig this whole approach to 'spheres' in some other breakthrough way. (
@TheEmu ,
@WA ideas pls ??:)