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Discussions for Scenes for Version 1.2.X Fullscreen Mode here

  Forum / Tutto su iStripper

EverthangForever
Da In Oct 2009

2508 post(s)
Rende 15 :tEpe (edited)
@ComteDracula
C'est vrai le bouton de flèche droit ne change pas le modèle
Car il agit exclusivement sur un seul modèle ... Le modèle qui est répertorié en haut du code de la scène et dans FGA467 il s'agit d'un clip factice.
La chose utile à utiliser un clip factice dans une scène est que le code ignore ce que vous pourriez avoir dans «Next». Partout où les clips swing verre ou cage existent dans votre collection, le code les trouvera et initiera la scène
~~
Thats right, the right arrow button does not change the model
because it only acts upon one model in the scene --- the model which is listed at the top of the scene code ,
and in FGA467 it is a dummy clip. A clip with no clipsprite component.
The useful thing about using a dummy clip in a scene is that the code ignores what you might have in «Next». Where ever swing, glass or cage clips exist in your collection, the code will allow this scene time to find them and initiate the scene.
ComteDracula
Da In Aug 2017

1336 post(s)
Rende 14 :tEpe
Thanks for the info @EverthangForever. 😊

Merci pour les infos @EverthangForever. 😊
smith2
Da In Jun 2020

257 post(s)
Rende 14 :tEpe (edited)
EN
Unfortunately, I couldn't find a clear image of the musical dancers' "Anythin goes" scene from the second Idiana Jones movie. They're too blurry. I'm thinking of replacing it, but I can't find an image in the same spirit.

Perhaps somthing like a special animated effect of a twinkling star reflected on a glossy black floor. @EverthangForever: You're the effects specialist, so would you like to do some collaborative work on this?

Movie scene:
https://youtu.be/1DF7Ncz4VUU?feature=shared&t=70

FR
Malheureusement, je n'ai pas pu trouver d'image net de la scène "Anything goes" des danseuses de musical du film Idiana Jones 2. Elles sont trop floues. Je pense la remplacer, mais je ne trouve pas d'image dans le même esprit.

Peut-être par un effet spécial animé d'une étoile scintillante se réflétant sur un sol brillant noir. @EverthangForever: Vous êtes le spécialiste des effets, voudriez-vous participer à ce sujet ?
EverthangForever
Da In Oct 2009

2508 post(s)
Rende 14 :tEpe (edited)
@smith2 sure..
here are four fragment shaders in the share thread history
you could use for this. Any of them would work OK 😊
You can speed up the movement easily for all of them
--
Voici quatre shaders de fragments dans l'historique du fil de partage
que vous pourriez utiliser pour cela. N'importe lequel d'entre eux fonctionnerait bien 😊
Vous pouvez accélérer le mouvement facilement pour chacun d'entre eux

FG104 has Totem's bgBlobs.fsh

FG065stars01.scn has TheEmu - Fairy Magic.fsh

FG400 has Totem's Floating.fsh

FG485 has BlancC's Start IridiscenceMod01.fsh
EverthangForever
Da In Oct 2009

2508 post(s)
Rende 14 :tEpe (edited)
I have updated FGA467 yet again to run on a single background sprite.
I had pulled it out from work I did back in 2020 to now illustrate the
use of a dummy clip and the FGA467 I recently modified still needed removal of many
useless code strings. The ramp now shows as the intended background reflection image.
So that is now done 😊

This final zip can now be re-downloaded..& by overwrite/extracted to /scenes
https://scenes.virtuastripper.net/ET_FractalGardenA460-A467.zip
Wyldanimal
MODERATORE
Da In Mar 2008

4023 post(s)
Rende 14 :tEpe
smith2
Da In Jun 2020

257 post(s)
Rende 14 :tEpe
@Wyldanimal You've also kept some of the older versions. Thank you for this archival work. It's cool to have a third party resource if there's ever a problem with my google drive.
smith2
Da In Jun 2020

257 post(s)
Rende 14 :tEpe (edited)
@EverthangForever
FG485 has BlancC's Start IridiscenceMod01.fsh
FR: Celui ci correspond à l'effet recherché.
Par contre, je ne parvient pas à accélérer le processus, ni à réduire la taille maximum des scintillements.

EN: This corresponds to the desired effect.
However, I fail to speed up the process, or to reduce the maximum size of the flicker.
EverthangForever
Da In Oct 2009

2508 post(s)
Rende 14 :tEpe (edited)
@smith2 no problemo..
Open the BlancC - Start IridiscenceMod01.fsh in notepad.
The code to alter for speed should be on line 11

#define iTime u_Elapsed*0.314159 //*0.1666
increase this to say..
#define iTime u_Elapsed*2.0

save the file as same name
run the scene and mod as required again to adjust speed up or down
~~~
Not sure about the flicker size... @WA may know.
ComteDracula
Da In Aug 2017

1336 post(s)
Rende 14 :tEpe (edited)
@EverthangForever

In the FGA467 scene the girl in the centre is reversed left/right. The lettering on the waistcoat is reversed, as are the tattoos.

I haven't seen for the other girls in the scene, if the problem is present, although for the girls behind the glass the iStripper acronyms seem to be right on the buckets.


@EverthangForever

Dans la scène FGA467 la fille au centre est inversés gauche/droite. Le lettrage sur le gilet est inversé, ainsi que les tatouages.

Je n'ai pas vu pour les autres filles de la scène, si le problème est présent, bien que pour les filles arrière de vitre les sigles iStripper semblent du bon côté sur les seaux.
EverthangForever
Da In Oct 2009

2508 post(s)
Rende 13 :tEpe (edited)
@ComteDracula - In the FGA467 scene the girl in the centre is reversed left/right.
Thank you very much. I believe the swing model is also reversed.
I will wait a little longer and tell you when it has been corrected
~~
Merci beaucoup. Je crois que le modèle de balançoire est également inversé.
J'attendrai encore un peu et je vous dirai quand cela aura été corrigé

@ComteDracula le serveur a maintenant été mis à jour avec la bonne gauche/droite sur
Modèles centraux et swing. Merci 👌
~~
@ComteDracula the server has now been updated with the correct left/right on
center and swing models
smith2
Da In Jun 2020

257 post(s)
Rende 13 :tEpe
Update: (2) Smith2 - Indiana Jones
Honk Kong 2.0

(Thanks to @EverthangForever with the FG485 shader)
smith2
Da In Jun 2020

257 post(s)
Rende 13 :tEpe (edited)
Update: (2) Smith2 - Valentine
(new plateform)
ComteDracula
Da In Aug 2017

1336 post(s)
Rende 12 :tEpe
Thank you @EverthangForever and @smith2 for your excellent work. It is much appreciated.

Merci @EverthangForever et @smith2 pour votre excellent travail. C'est très apprécié.
ComteDracula
Da In Aug 2017

1336 post(s)
Rende 5 :tEpe
Thank you so much @EverthangForever. All the scenes work well for me.😊


Merci beaucoup @EverthangForever. Toutes les scènes fonctionnent bien pour moi. 😊
EverthangForever
Da In Oct 2009

2508 post(s)
Rende 4 :tEpe (edited)
@ComteDracula Bon à savoir. Merci beaucoup 😊
~~
@ComteDracula Good to know. Thanks a lot
Calgon
Da In May 2022

389 post(s)
Rende 2 :tEpe
Just uploaded my first 8K SBS scenes. Here's what you get..... :

There's 25 randomish backgrounds in 8K.

The backgrounds are read by a shader that splits the left and right eye sides of the background and sends each side to a separate framebuffer.

All of the rest of the scene on the LHS or RHS uses the exact same code but on each side the camera is offset so that you see it from a slightly different perspective and create the depth effect.

The two framebuffers are then merged into the final output.

The 25 random backgrounds appear in a random order randomly each time you run the scene and change every 30 seconds.

In the bottom left there's a timer so you can see how long you have been stuck in VR. :)

It's early days for what I'm building here, so keep those comments coming.
ComteDracula
Da In Aug 2017

1336 post(s)
Rende 1 :tEpe
Thank you @Calgon for these beautiful scenes.

Although I have a VR headset, which I haven't yet tested on my new PC, I tried these on my screen in 3D, 1080p. It works very well for the depth effect with my 3D glasses.

Everything is fluid and the background images are very nice.

I was wondering if the timer could be deactivated as a display? For me it's not very useful.

Thanks you.


Merci @Calgon pour ces très belles scènes.

Malgré que j'ai un casque VR, que je n'ai pas encore testé sur mon nouveau PC. j'ai essayé celles-ci sur mon écran en 3D, 1080p. Cela fonctionne très bien pour l'effet de profondeur avec mes lunettes 3D.

Tout est fluide et les images d'arrière plan sont très belles.

Je me demandait si le minuteur peut-être désactivé en tant qu'affichage ? Pour moi c'est peu utile.

Merci.
Calgon
Da In May 2022

389 post(s)
Rende 1 :tEpe
@ComteDracula

Glad they worked for you. They will be even crispier in 8k.

I was wondering if the timer could be deactivated as a display? For me it's not very useful.

Remove the two sections of code like this:

sprite{
source: Writer, 0
source: Font, 1
size: 1920, 2160
// size: 960, 1080
pos: 10, -330, 1310
rot: 0, 0 , 0
scale: 0.55, -0.55
uniform: cycle_time, float, 40
uniform: alpha_on, float, 0.
uniform: alpha_off, 40
uniform: chapter, float, 3.
uniform: max_chapters, float, 3.
}

One is at line 698 the other at 1230
ComteDracula
Da In Aug 2017

1336 post(s)
Rende 1 :tEpe
@Calgon

Thanks it worked by removing the two sections of code.

Unfortunately I'm not equipped to see 8K.


@Calgon

Merci cela a fonctionné en enlevant les deux sections de code.

Malheureusement je ne suis pas équipé pour voir du 8K.
Calgon
Da In May 2022

389 post(s)
Rende 1 :tEpe
@ComteDracula

Unfortunately I'm not equipped to see 8K.

You said you had a VR headset - Have a look at the work @WA has done on Virtual Monitors - you may find you are fully equiped after all.
EverthangForever
Da In Oct 2009

2508 post(s)
Rende 1 :tEpe (edited)
@Calgon this is great work. Unfortunately my current rig isn't yet
up to it without uber jerkiness , let alone adding a Meta Quest 3s 😪
Calgon
Da In May 2022

389 post(s)
Rende 1 :tEpe

@EvethangForever

Unfortunately my current rig isn't yet
up to it without uber jerkiness

I wouldn't wish anyone to ***** from uber jerkiness was it one model in particular that caused this condition ?

If you want to tinker... you could reduce the number of images in the set to say 10 and see if that helps or scale the images back to 4K.

What kinda rig have you got ?

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