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Discussions for Scenes for Version 1.2.X Fullscreen Mode here

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ComteDracula
Da In Aug 2017

1315 post(s)
Rende 6 :tEpe
The video link doesn't work @Wyldanimal.

Le lien de la vidéo ne fonctionne pas @Wyldanimal.
Wyldanimal
MODERATORE
Da In Mar 2008

3986 post(s)
Rende 6 :tEpe (edited)
The video link doesn't work @Wyldanimal.

Demo Video is still uploading to the server.. Give it a few more minutes.

Here is a Lower resolution Link
https://virtuastripper.net/video/Enter-the-Matrix.mp4

The Higher resolution Link
https://virtuastripper.net/video/Into-the-matrix.mp4
ComteDracula
Da In Aug 2017

1315 post(s)
Rende 6 :tEpe
Interesting perspective effect. I like the Rage Against The Machine music.

If you have permission to share them, don't forget to name your scenes with capital letters WA, @Wyldanimal. So that your scenes are in line with your other scenes. Otherwise they'll end up at the end with the scenes starting with lower-case letters.

Intéressant l'effet de perspective. J'aime bien la muisque de Rage Against The Machine.

Si vous avec l'autorisation de les partager, n'oubliez pas de nommez vos scènes en débutant par des lettres majuscule WA, @Wyldanimal. Et ce afin que que vos scènes soient avec vos autres scènes. Sinon elles se retrouvent vers la fin avec les scènes débutants avec des lettres minuscules.
EverthangForever
Da In Oct 2009

2490 post(s)
Rende 6 :tEpe (edited)
Merci @ComteDracula . C'est bon de savoir que les scènes sont toutes compilées correctement.
Je me demandais simplement si cela aurait été différent si la base rose avait été un peu plus large pour cette scène ?

Vous pouvez modifier le code de la scène dans les scènes à double modèle
tel que FGA442 pour faire paraître la stage plus large comme ci-dessous

sprite {
pos: 0, 210, 695 //685
size: 448, 64 //440
hotspot: 0.5, 0.5
source: ppcstage
scale: 2.1, 0.9 //1.85, 1
}
~~~
Thanks @ComteDracula . Good to know the scenes all compile OK.
was just wondering, would it have been different if the pink base was a bit wider for this scene?

You can alter the code for the stage in dual model scenes
such as FGA442, to make the stage appear wider as above:
ComteDracula
Da In Aug 2017

1315 post(s)
Rende 6 :tEpe
I made the change in the code, and everything is perfect.

Thanks a lot @EverthangForever. 😊


J'ai fait le changement dans le code, et tout est parfait.

Merci beaucoup @EverthangForever. 😊
Number6
Da In Oct 2010

1178 post(s)
Rende 6 :tEpe
I Add Animation to the background images.Here is a sample Video.https://virtuastripper.net/video/Into-the-matrix.mp4But I never got permission to share my modifications.
I just asked again, If I get permission to share, I'll post the links
Not a shader, animated still PNG files.
👍
Wyldanimal
MODERATORE
Da In Mar 2008

3986 post(s)
Rende 6 :tEpe
don't forget to name your scenes with capital letters WA

yes, if I get the ok to share them
all the scene files will start with WA in capital letters.
ComteDracula
Da In Aug 2017

1315 post(s)
Rende 4 :tEpe
Thank you very much @Wyldanimal. 😊

Merci beaucoup @Wyldanimal. 😊
EverthangForever
Da In Oct 2009

2490 post(s)
Rende 4 :tEpe (edited)
Thanks a lot @WA
I like the idea of 'Filter:' ***** the player to search a huge list of clip types
to find a dummy clip, so giving it time to locate & load a 'top' clip. ( does this really work ?)
I recall from the early days that swing scenes were often prone to be skipped when their cards were
not actually preloaded in 'Next"
2 questions:
Did the swing setup get destroyed in the fire, or are they still intending to do them ?
Have they made a chroma-keyed backrest yet to free up both hands for table scenes ?
Wyldanimal
MODERATORE
Da In Mar 2008

3986 post(s)
Rende 3 :tEpe
@ET
does this really work ?
Using a Dummy Girl 1 clip that isn't used in the camera view, dows prevent the
No CLIP message.

But it also Breaks being able to use the cursor key to load a new Model.
Because the Dummy Girl is the Number 1 spot, and thus Only the Dummy clip gets loaded.

The Girl that is displayed in the camera ( the Swing clip ) does not get re-loaded.

A workaround for this, is:
Make a Duplicate Scene and call one scene Matrix-A and the duplicate Scene Matric-B

Then place check marks in Only these two Scenes
Start the Scenes using the Multi-Play button at the top of the scene Page.

Now the Right Mouse Button or the Down Arrow will ***** the Scene to Switch to the Next Scene.
But Since Both Scenes are the Same It reloads a New Dummy clip and a New Swing clip.


ComteDracula
Da In Aug 2017

1315 post(s)
Rende 20 :tEpe
All the scenes work well for me.

Thank you so much @EverthangForever. 😊


Toutes les scènes fonctionnent bien pour moi.

Merci beaucoup @EverthangForever. 😊

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