gl_FragColor.a *= 0.5;
uniform sampler2D texture0;
uniform sampler2D texture1;
uniform float u_Elapsed;
varying vec4 gl_TexCoord[];
float weight=0.14767;
// changes and additions by WyldAnimal of the totem occluding.fsh shader used
// here to make a static color clip name.
void main(void)
{
vec4 vTexCoord = gl_TexCoord[0];
vec4 occluding = texture2D(texture0, vec2(vTexCoord.x , vTexCoord.y )) ;
gl_FragColor = vec4(0.432,0.449,0.091,occluding.a);
}
clipNameSprite {
source: ClipA, 0
pos: 1230, -860, 0
scale: 0.75, 0.75
hotspot: 0.5, 0
uniform: set_r, float, 0.7
uniform: set_g, float, 1.0
uniform: set_b, float, 0.7
uniform: set_a, float, 0.1
shader: fragment, Shaders/Calgon/holdname4.fsh
}
#version 130
uniform sampler2D texture0;
varying vec4 gl_TexCoord[];
// Bring in some uniform constants from the scene:
uniform float set_r; // Red
uniform float set_g; // Green
uniform float set_b; // Blue
uniform float set_a; // Alpha factor
void main(void)
{
vec4 vTexCoord = gl_TexCoord[0]; // Fixed function texture coordinates
gl_FragColor = texture2D(texture0, vec2(vTexCoord.x , vTexCoord.y )) ;
gl_FragColor.rgb = vec3(set_r,set_g,set_b);
gl_FragColor.a *= set_a;
}
With the assistance of the Team and some of the Members
we have conducted a fairly extensive search.
Even though we do not have conclusive results
I feel there is no other conclusion that can be made.
We have lost one of our Scene contributors.
It is with a sad heart that I say goodbye to @TheEmu
Your contributions to the Scene Community will long carry on.
With the assistance of the Team and some of the Members
we have conducted a fairly extensive search.
Even though we do not have conclusive results
I feel there is no other conclusion that can be made.
We have lost one of our Scene contributors.
It is with a sad heart that I say goodbye to @TheEmu
Your contributions to the Scene Community will long carry on.
We have lost one of our Scene contributors.@Wyldanimal I ***** you're right. No posts since last September, having been a regular up to then.
It is with a sad heart that I say goodbye to @TheEmu
not afraid to mix it up on the forum at times.I was wondering what had happened to him just the other day.
It is with a sad heart that I say goodbye to @TheEmu
Sad news. I hope he is at peace.
Not sure what has happened to @EverthangForever he normally posts some a few times a month.😕 😧 I hope he is well
He posted a comment on Rebecca Volpetti's card a couple of days ago so I assume he is OK but hasn't had time to do any new Full Screen Scenes
Now you VR pointer becomes the Mouse for your Screen(s)Have you noticed that the Quest controller "mouse clicks" don't work for the On/Off toggle and iStripper top bar menus?
Have you noticed that the Quest controller "mouse clicks" don't work for the On/Off toggle and iStripper top bar menus?
I mostly view iStripper via Virtual Desktop on Quest 3 and it's nice, even if only to get the big screen effect without other surrounding IRL environment distractions.
Some can be convertedDo you think it's scriptable? 🤔
Have you noticed that the Quest controller "mouse clicks" don't work for the On/Off toggle and iStripper top bar menus?I just found that disabling "Use touch input" in the Virtual Desktop Streamer settings fixes this.
Come utente gratuito iStripper, non ti è consentito rispondere a un argomento nel forum o creare un nuovo argomento
Ma potrai accedere alle categorie e ai concetti di base ed entrare in contatto con la nostra comunità.!