by vip EverthangForever - 8 hour(s) ago
OMG Zebrazuk..your doppler mega is truely amazing !!!
Hey @WA, @Zebra, all guys or any of TEAM ..Does anyone know how to SCN code mirror-animations of the same model ? ie: Left hand to right hand animations.
Totem do it for the left and right reduced size anims in desktop. So there must be a way ;)
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I know Zebrazuk has shown you a way to do it..
//reflection
clipSprite {
pos: -320, -100, 0
rot: 180, 180, 0
source: Dance
standingHeight: 800
opacity: 0.2
blend: True
}
//Clip
clipSprite {
pos: -320, -100, 0
rot: 0, 180, 0
source: Dance
standingHeight: 800
opacity: 1.0
blend: True
}
But Instead of using a Double rotation 180 X and 180 Y
A negative Scale Factor for X seems to work better.
//reflection - Rotate X 180
clipSprite {
pos: -320, -100, 0
rot: 180, 0, 0
scale: -1, 1, 1
source: Dance
standingHeight: 800
opacity: 0.2
blend: True
}
//Clip No Rotation needed
clipSprite {
pos: -320, -100, 0
scale: -1, 1, 1
source: Dance
standingHeight: 800
opacity: 1.0
blend: True
material: true //lights affect the clip when this is true
resolution: 100 // how fine the lighting detail is.. Don't go to large.
}
Why use scale:
Using the Rotation, Affects how Light is Cast on the Clip..
If your Scene has Lighting Effects, then you have Rotated the Clip away from the Lights.
You will then have to place your Lights in Negative Z instead of Positive Z so the Light is Cast from Back to Front to Shine on the Now Rotated Clip.
By using the Scale: -1, 1, 1 the Light is still Cast on the Front of the Clip.
No Lighting changes Needed. :-)