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Derniers messages - Page 147

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ComteDracula
Inscrit en Aug 2017
2515 message(s)
EverthangForever
Inscrit en Oct 2009
4392 message(s)

Discussions for Scenes for Version 1.2.X Fullscreen Mode here

Tout sur iStripper
6 August 2023, 4933 réponses
TheEmu 's Tunnel A shader is particularly undemanding for seeing shaders acting on shaders
in the way described above. Try using this as an alternative (C) RandomShader03.scn
in my../ET Scenes when running RandomShader.exe
minVersion: 1.2.0.80

clip {
id: Clip
allow: table
deny: pole, top, inout, cage
nameGlowColor: 0, 1, 1
}

texture {
id: Sweet
source: ETImages/Plaftexrot01
}
texture {
id: ppcstage
source: ETImages/Plaftexrot01/PPstageMini.png
}

framebuffer {
id: Clipx
size: 960, 540 //reduced to half size for clip from 1920, 1080
source: Clip
}

framebuffer {// using the Random.fsh shader
id: Sweet01
source: Sweet
size: 1920, 1080
pos: 0, 0, 0
scale: 1.0, -1.0
shader: fragment, Shaders/Random.fsh
}

framebuffer {// invert the Random.fsh shader
id: Sweet02
source: Sweet01
size: 1920, 1080
pos: 0, 0, 0
scale: 1.0, -1.0
shader: fragment, Shaders/TheEmu - Null.fsh
}


camera {
type: 3D
angle: 45
pos: 0, 0, 1272 //1382 //1092 //

sprite {
source: Sweet02
size: 1920, 1080
hotspot: 0.5, 0.5
pos: 0, 0, 0
shader: fragment, Shaders/TheEmu - Tunnel A.fsh
uniform: center, vec2, 0.0, 0.0
uniform: shape, vec2, 1.0, 0.0 //square tunnel
uniform: speed, float, 0.08 //0.1
uniform: fade, float, 0.62 // depth of fade from vanishing point. Higher values bring fade pingpong
uniform: fadeColour, vec3, 0.82, 0.82, 0.82 // full red,green,blue = 1.0 gives white fade
uniform: zScale, float, 2.0
uniform: gapSize; float, 2.0
uniform: tileScheme, int, 1
}

sprite {
pos: 0, 210, 685
size: 448, 64
hotspot: 0.5, 0.5
source: ppcstage
scale: 1.85, 1
animate: 23, pingpong, outexpo, pos, 0, -27, 140
}

//model center
clipSprite {
pos: 0, 205, 700
sittingHeight: 290
standingheight: 370
resolution: 20
scale: -1.0, 1.0
source: Clipx
animate: 23, pingpong, outexpo, pos, 0, -27, 140
}

clipNameSprite {
source: Clip
pos: 360, 224, 565
scale: 0.32, 0.32
}
}// end of the camera node
EverthangForever
Inscrit en Oct 2009
4392 message(s)

Discussions for Scenes for Version 1.2.X Fullscreen Mode here

Tout sur iStripper
6 August 2023, 4933 réponses
@Wyldanimal Thanks for creating this amazing RandomShaders app.
i get some interesting renders by combining preset shaders in some of my
(C) RandomShader0x scenes provided they are the only scenes active during play.
A shader acting on a different shader which has been rendered as a sprite, or from a new texture derived from an open directory, is often quite inspiring to see.

The problem with doing all that comes from users having to selectively re-activate all their favorite scenes again after use. An irksome prospect no doubt with thousands of shaders because there may be lots of try-outs / failures / duplicates in peoples' /Shaders folder usually left un-activated.
Possible remedy, is to copy the marked favorites alone into a new folder and reset the app paths
in our (C) RandomShader scenes. It would be brilliant of Totem if watching a shader in the old 'working' folder, one could hot-key copy that shader over to the new favs folder. Might need 2 copies of RandomShaders.exe then available with different path settings for playing with that..(yikes ;-)

If it is desired, That the App Remeber the Last use Settings, and apply them on the Next Start?
I can add that to the Next Version
Question:
Should it remeber Scene Capture and the Capture rate?
So that the next time you start it, it will then automatically start the scene captures again?
  • Remember the Last use Settings - Yes please 😊
  • Remember scene Capture - Ok, as an option only. No automatic start of capturing process
or of visible path writing pls
Wyldanimal
MODÉRATEUR
Inscrit en Mar 2008
16735 message(s)

Discussions for Scenes for Version 1.2.X Fullscreen Mode here

Tout sur iStripper
5 August 2023, 4933 réponses
Pls Note that people using the
RandomShaders.exe program may have some issues:
It is running immediately when you turn it on

To keep the newer Versions Backward compatible with the 1st version I released.

when you start the App,
it defaults to running.
The only thing it does, when started is to pick a random Shader from the Folder where the app is started from.
This is the reason that the App has to be extracted to your Shaders folder where all of the shaders are stored.


To Use any of the Newer Features:
You should click the PAUSE button 1st.


Then make any changes to the Other settings

If it is desired, That the App Remeber the Last use Settings, and apply them on the Next Start?
I can add that to the Next Version
Question:
Should it remeber Scene Capture and the Capture rate?
So that the next time you start it, it will then automatically start the scene captures again?


Why I created it:

There are so many good shaders that create amazing backgrounds.
To watch them all
I need to have 1000 or more Scenes in the scene folder.
very had to manage them all

Since MOST of these shaders needed no other inputs from the scene to work properly
I wanted a way to use just a Single Scene File to cycle through All of the Shaders.

So the 1st version was
  • Start the App
( it changed to a new random shaders every 5 seconds )
  • Play the Scene
then use the Keyboard Down Arrow to reload the scene see a new Random shader.

That is why the new version still start running in this basic mode,
Start the App
Play the scene.

I can watch and go through the 1000 plus Shaders, using a Single Scene in my Scenes folder.