in the latest Version series, there has been a move to utilize the GPU for desktop rendering.
It currently is in beta and doesn't provide the same performance benefit as does the Full Screen Scenes.
For now, the Desktop mode relies mostly on the CPU and Memory
So the Choice of Mobo, CPU and Memory are More important than the GPU performance.
High, Single Core, Single Threaded CPU Test performance is what you want.
hypothetical example:
two CPUs rated the same speed.
A 12 core, 24 thread CPU might Smoke a 2 core 4 thread CPU in Game performance,
but the 2 Core CPU might Smoke the 12 core CPU in Single Core performance.
Thus the 2 Core would be better for iStripper in it's current configuration.
iStripper is still a 32bit app, and thus can only access at MOST 4GB of Memory
but in Practical Application I'd put this limit closer to 3.2GB to 3.5GB
Each Clip is Fully decoded into Memory as it is played, or Before it is played.
So the Combined total of All clips being Played Must take up Less than 3.5GB of Memory.
720p, 1080p, and 3K, even with 10 clips at a time, stayed within this limit.
But with the Introduction of 4K
6 or More clips depending on clip size, will exceed this limit.
The App does have some built in detection, But if Two or more Clips start at the same time
They will not yet see the Memory being used by the others.
and there is a chance of Overrunning the available Memory and experiencing a crash.
How can you tell how much Memory a Clip is Using?
remove the check mark from Clip Streaming.
Open Task Manager and check the Memory usage by vghd.exe
Start a Clip
if you are above Platinum Level
Pause the clip
Check the Memory usage,
the before and after is how much Memory that clip is using.
If you turn off iStripper, the memory should drop back to about where it was before.
Now if you compare the memory used to the Clip file size, that gives you an Idea of the Compression
of the files.
you should be able to then use that to approximate
the Memory requirements of the other clips.