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EverthangForever
Joined in Oct 2009

2467 post(s)
March 12, 2017
12 March
European Roulette adapted from @TheEmu's Carosel animations
continues the gaming development scenes series 2.
Feel free to tweek this to refine iStripper EuroRoulette some more. It is a good way of learning carosels.

Zip extracts to ..scenes/ folder and the scene lives in same Artshare group as poker.
Zipsize = 1.76 MB

http://scenes.virtuastripper.net/ETGamedev02.zip
TheEmu
Joined in Jul 2012

3309 post(s)
March 12, 2017
I have just uploaded a new set of scenes. These all depict a series of acts in a small club. The scenes differ in the number of acts and get progressively more complex as that number increases. A blackboard placed near the side of the stage is used to permanantly display the name of the current act. The basic idea behind these scenes was to provide as realistic a simulation of a small, old fashioned, club as I could so the stage curtains open and close and the lighting is raised and lowered so that the changeovers from one performer to the next are not seen. It can't be perfect because iStripper can still suddenly change the clips at any time, but all the changes that I have explicitly programmed are hidden.

The scenes are not quite finished - they really need a decent set of shadows for the on stage acts - but I will probably not be able to do much work on them for at least a couple of weeks so I have uploaded them anyway. The direct link to download them is:

http://www.theemusnest.eu/scenes/Zips/TheEmu%20=%20Club%20Callipyg.zip

Of interrest to scene developers may be the way in which a complex scene is assembled using a heirarchy of framebuffers.
EverthangForever
Joined in Oct 2009

2467 post(s)
March 13, 2017
13 March
Note: UPDATE of previous RRGameDevelopment005.scn
in the carousel based Roulette ArtShare remix.!!

~ NEW ~ upgraded to true random outcomes :-)
~ Added a missing disk texture and all remaining wheels
~ Incl. center marks for authors' ease of texture alignments
~ .scn made the spins shorter to accomodate shorter scene changes
~ Retweeked easings of ball etc. Much sweeter imho. Zipsize = 77.7 MB

http://scenes.virtuastripper.net/ETGamedev02.zip

Extract to ../scenes folder. Update entirely replaces previous zip.
so, if you download this larger update, AFTER 13th March 2017,
you can ignore the above.
stefnev1
MODERATOR
Joined in Jul 2008

4574 post(s)
March 13, 2017
The wheel of love, great scene @EverthangForver 😎
EverthangForever
Joined in Oct 2009

2467 post(s)
March 13, 2017 (edited)
Thanks a lot @stefnev1 glad it is fun 😊
Coded this to about a million plays of 'Every Night' by Phoebe Snow lol ;-)>

Edit: folks srry about this:
Very very very small Update for the .scn only, due to some re coding
incl ~ reduced colored floor for center model x, so to be less crowded
~ A and B models' floor disk code ammended among a few other tweeks.

http://scenes.virtuastripper.net/ETGamedev02update01.zip
DrDoom9
Joined in Dec 2008

224 post(s)
March 13, 2017
@TheEmu
Thanks for you Club Callipyg fullscreens. They will teach me a lot about framebuffers.
As usual, I am most impressed. I perticularly like the new technique whereby tou keep the clipSprite on screen longer than the defalt 3 or 5 seconds.
Dare I offer a ***** complaint? It is all a little too dark for my eyes. I put a light{ambient:1010,10)} clause at the end, and it helped my tired old eyes!
DrDoom9
Joined in Dec 2008

224 post(s)
March 13, 2017
@EverthangForever
You have great ideas!
I have modified and extended your StripPoker idea, and also the Roulette wheel.
Thanks
EverthangForever
Joined in Oct 2009

2467 post(s)
March 13, 2017
DrDoom thanks. Good to see you remixing stuff again.
Keep discussing your progress. It helps everyone 😊
TheEmu
Joined in Jul 2012

3309 post(s)
March 14, 2017
@DrDoom9 - I am glad that you think the Club Callipyg scenes will help you, and I am equally glad that you are still producing your own scenes. I look forward to seeing any that you want to make public.

In your post I assume that you were refering to keeping clipNameSprites on screen longer than normal, not clipSprites. I mention this in case some other reader thought I had found a way of extending the duration of a clip which, of course, I have not.

I agree with you, the scenes are a little too dark. I had intended to tweak the lighting but have put it off until after I add shadows. Any one else thinking the same should feel free to add an ambient: 10, 10, 10 clause, or something similar, to the scene just as you did.
DrDoom9
Joined in Dec 2008

224 post(s)
March 14, 2017
@TheEmu
Yes - you are quite right, I should have written clipNamesprite in my last post.
I am slightly reluctant to make my fullscreens available because they are rarely original ideas! I plagiarise you and @EverthangForever!

I have no history with Open GL, and I am finding it hard to get started. Yesterday evening I installed OpenGL Shader Designer Version 1.5.9.6
and tried the 1st chapter tutprial at https://www.opengl.org/sdk/docs/tutorials/TyphoonLabs/Chapter_1.pdf.
I'm afraid I fell at the first hurdle because the tutorial user interface was not exactly the same as that which I had installed.

Perhaps this should be in the "Discussions" thread, so I will copy it there.
stefnev1
MODERATOR
Joined in Jul 2008

4574 post(s)
March 14, 2017
I'm very impressed by your work my friends. You speak a language that I don't know, but the result is amazing. I hope that you will continue this great job for us, simple users of iStripper software 😊
EverthangForever
Joined in Oct 2009

2467 post(s)
stefnev1
MODERATOR
Joined in Jul 2008

4574 post(s)
March 15, 2017
I've not enough time to dive in shaders programming today. Maybe when I'll be retired, in few years....
wangxukkk
Joined in Sep 2013

160 post(s)
March 19, 2017
Hexahedron problem has been resolved.
@TheEmu ,@EverthangForever
Thank you very much for your help!

https://drive.google.com/file/d/0B-pGxUq9lQqrMGQ5V3hNZjJkSkk/view?usp=sharing
Looking forward to your valuable opinion
TheEmu
Joined in Jul 2012

3309 post(s)
March 19, 2017
@wangxukkk - Thank you very much for your hexahedron scene. I think it is superb.
wangxukkk
Joined in Sep 2013

160 post(s)
March 19, 2017
Thank you so much for your help
EverthangForever
Joined in Oct 2009

2467 post(s)
March 19, 2017
Have fun with opacity animations @wang 😊
wangxukkk
Joined in Sep 2013

160 post(s)
March 19, 2017
Thank you so much for your help
wangxukkk
Joined in Sep 2013

160 post(s)
March 27, 2017
I'm "cube" scene made some modifications. Increased the ground block. And some ***** changes.

I hope you enjoy it. https://1drv.ms/f/s!Alwjobl3N347gQ2WFc1bZPsblQmO

If you cannot download @I.
stefnev1
MODERATOR
Joined in Jul 2008

4574 post(s)
March 27, 2017
What an amazing job here, thanks for sharing @wangxukkk 😊
wangxukkk
Joined in Sep 2013

160 post(s)
March 28, 2017
Thank you!
DANO70
Joined in Feb 2008

741 post(s)
March 28, 2017
Dang wang (pun intended) LOL. Nice work again. There's is ALOT going on in that scene WOW. Thanks again sir. That ranks up there with E.T. & EMU's technicality level for sure :).
wangxukkk
Joined in Sep 2013

160 post(s)
March 28, 2017
@DANO70

That's right! Without their help, I was unable to complete the work. Even the first pass. This is a group to help each other.

I'm glad you like it. If you have to criticize and make suggestions to say. I'm willing to accept.
wangxukkk
Joined in Sep 2013

160 post(s)
March 28, 2017
@DANO70

I finally read the translation. My English is bad, I am using translation software.

@TheEmu, @EverthangForever they are my teachers.
EverthangForever
Joined in Oct 2009

2467 post(s)
March 28, 2017
@wangxu
Bravo Wangxukkk ...love it very much !!! you are true artist.
The more one does, the more presents itself for experiment I agree 😊 ..
------------------------
Experiments with movement..ongoing

March 29
Using animations & framebuffered shaders
for Moon Earth & stage interactions.
zipsize = 4.91 MB

http://scenes.virtuastripper.net/ETFractalGarden023.zip

mixed mainly to Alan Parsons ~ 'OnAir'
with the very amazing Li Moon ~ 'Bad Influence'
Superb inspiration from members, iStripper@Team & artiste.
........
wangxukkk
Joined in Sep 2013

160 post(s)
March 29, 2017
@EverthangForever

Very good idea. I like it. Thank you!!
DANO70
Joined in Feb 2008

741 post(s)
April 29, 2017
Anyone want to change up the great Emu's Tunnel scene with some road work ? LOL here's a day and night pic to add to the greatness. Recommended shape setting included.
DANO70
Joined in Feb 2008

741 post(s)
April 29, 2017
Settings and result pics.
stefnev1
MODERATOR
Joined in Jul 2008

4574 post(s)
April 30, 2017
@Dano70 : strange effect on pic #2, the skies join themselves, like the space travel with the Guild's navigator in Dune (Frank Herbert best seller).
DANO70
Joined in Feb 2008

741 post(s)
April 30, 2017
LOL I played with that part for sometime but when the center cloud looked allmost like a spread leg gal I left it alone :)

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