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EverthangForever
Joined in Oct 2009

2457 post(s)
June 16, 2016 (edited)
@Kaandorpius
Short answer is no. To my knowledge, even the moderators cannot edit/delete more than the last one or two posts of another member . Best is just to press on and repost your new virtuastripper links from page 9 below.
Wyldanimal
MODERATOR
Joined in Mar 2008

3909 post(s)
June 16, 2016 (edited)
@Kaandorpius
Thanx for the compliments everyone!

And about the filehosts, i try to edit my posts and replace URL for download, but i cant see the edit button..? I can still link, quote and report everyone, but i dont see any edit option on my posts.
I've edited your post to include the Updated Links.
these were made on the VG website. they May Not work on iStripper web site.

these are for VG web site

www.scenes.virtuastripper.net/Kaandorpius - Burlesque Theater.zip  http://www.scenes.virtuastripper.net/Kaandorpius - Burlesque Theater.zip
www.scenes.virtuastripper.net/Kaandorpius - Sunset Beach.zip http://www.scenes.virtuastripper.net/Kaandorpius - Sunset Beach.zip 
www.scenes.virtuastripper.net/Kaandorpius - Le Voyeur.zip http://www.scenes.virtuastripper.net/Kaandorpius - Le Voyeur.zip

edit: These are for iStripper

Burlesque Theater [url=http://www.scenes.virtuastripper.net/Kaandorpius%20-%20Burlesque%20Theater.zip]
Sunset Beach [url=http://www.scenes.virtuastripper.net/Kaandorpius%20-%20Sunset%20Beach.zip]
Le Voyeur [url=http://www.scenes.virtuastripper.net/Kaandorpius%20-%20Le%20Voyeur.zip]
Kaandorpius
Joined in Jan 2008

35 post(s)
June 20, 2016
Club Delights: Dance Floor, Pole Dancing and Private Show

http://scenes.virtuastripper.net/Kaandorpius%20-%20Club%20Delights.zip

And put some music on first, enjoy!
Wyldanimal
MODERATOR
Joined in Mar 2008

3909 post(s)
June 21, 2016
Pretty Cool...
Hope you Don't mind me playing...
I added an Interesting Colored Floor Effect...

just Replace your 8 Tiles....

sprite {
pos: 0, 30, 0
hotspot: 0.5, 1.0
source: Tiles08
scale: 0.7, 1
material: true
blend: true
opacity: 2
animate: 5.1, loopforward, linear, opacity, -4
animate: 15.3, pingpong, linear, Color, -1, 0, 0
animate: 10.2, pingpong, linear, Color, 0, -1, 0
animate: 20.4, pingpong, linear, Color, 0, 0, -1
}

sprite {
pos: 0, 30, 0
hotspot: 0.5, 1.0
source: Tiles07
scale: 0.7, 1
material: true
blend: true
opacity: 2
animate: 4.9, loopforward, linear, opacity, -4
animate: 2.3, pingpong, linear, Color, -1, 0, 0
animate: 3.2, pingpong, linear, Color, 0, -1, 0
animate: 10.4, pingpong, linear, Color, 0, 0, -1
}

sprite {
pos: 0, 30, 0
hotspot: 0.5, 1.0
source: Tiles06
scale: 0.7, 1
material: true
blend: true
opacity: 2
animate: 4.7, loopforward, linear, opacity, -4
animate: 3.3, pingpong, linear, Color, -1, 0, 0
animate: 5.2, pingpong, linear, Color, 0, -1, 0
animate: 8.4, pingpong, linear, Color, 0, 0, -1
}

sprite {
pos: 0, 30, 0
hotspot: 0.5, 1.0
source: Tiles05
scale: 0.7, 1
material: true
blend: true
opacity: 2
animate: 4.5, loopforward, linear, opacity, -4
animate: 1.3, pingpong, linear, Color, -1, 0, 0
animate: 8.2, pingpong, linear, Color, 0, -1, 0
animate: 3.4, pingpong, linear, Color, 0, 0, -1
}

sprite {
pos: 0, 30, 0
hotspot: 0.5, 1.0
source: Tiles04
scale: 0.7, 1
material: true
blend: true
opacity: 2
animate: 4.3, loopforward, linear, opacity, -4
animate: 5.3, pingpong, linear, Color, -1, 0, 0
animate: 7.2, pingpong, linear, Color, 0, -1, 0
animate: 1.4, pingpong, linear, Color, 0, 0, -1
}

sprite {
pos: 0, 30, 0
hotspot: 0.5, 1.0
source: Tiles03
scale: 0.7, 1
material: true
blend: true
opacity: 2
animate: 4.1, loopforward, linear, opacity, -4
animate: 3.3, pingpong, linear, Color, -1, 0, 0
animate: 4.2, pingpong, linear, Color, 0, -1, 0
animate: 5.4, pingpong, linear, Color, 0, 0, -1
}

sprite {
pos: 0, 30, 0
hotspot: 0.5, 1.0
source: Tiles02
scale: 0.7, 1
material: true
blend: true
opacity: 2
animate: 3.9, loopforward, linear, opacity, -4
animate: 1.3, pingpong, linear, Color, -1, 0, 0
animate: 10.2, pingpong, linear, Color, 0, -1, 0
animate: 11.4, pingpong, linear, Color, 0, 0, -1
}

sprite {
pos: 0, 30, 0
hotspot: 0.5, 1.0
source: Tiles01
scale: 0.7, 1
material: true
blend: true
opacity: 2
animate: 3.8, loopforward, linear, opacity, -4
animate: 7.3, pingpong, linear, Color, -1, 0, 0
animate: 3.2, pingpong, linear, Color, 0, -1, 0
animate: 9.4, pingpong, linear, Color, 0, 0, -1
}


Kaandorpius
Joined in Jan 2008

35 post(s)
June 21, 2016 (edited)
lol, no problem, the colors are a bit off though, but good to know it can be animated. I realized i've been doing the reflections the wrong way. Instead of giving opacity to the mirrored sprites, i should have duplicated the background, put it on top and give the opacity to that layer only.

http://scenes.virtuastripper.net/Kaandorpius%20-%20Ballroom.zip

The Ballroom scene with proper reflections, maybe useful for scene creators to look at.
Kaandorpius
Joined in Jan 2008

35 post(s)
July 1, 2016 (edited)
Kaandorpius
Joined in Jan 2008

35 post(s)
July 1, 2016
Love Seat

Download ---> http://scenes.virtuastripper.net/Kaandorpius%20-%20Love%20Seat.zip

Excellent for Duo's!
ckvghduser
Joined in Oct 2007

253 post(s)
July 6, 2016
Really, really good stuff Kaandorpius. Thanks
EverthangForever
Joined in Oct 2009

2457 post(s)
July 8, 2016
8th July
Red Room Artshare adapted to include Poker. Zip size = 51.6 MB

My card shuffle prototype scene idea which I hope can be developed/refined further by members.
This scene uses several decks of the royal cards A, K, Q, J & 10 over three hands to allow either first, second or third winning rows of cards.
The scene code simply exploits random texture selection in open directories for the shuffle.
Note that there is only one draw per iStripper clip. The second poker display in longer duration clips is merely a review of the previously spun cards.

Scoring because of the reduced multiple decks is as below, with high card in any similar combinations winning. Best of Luck !!

Royal flush
Any flush
5 of a kind
4 of a kind
full house
straight
3 of a kind
2 pairs
Single pair

http://scenes.virtuastripper.net/ArtshareRedRoomPoker.zip
[url=http://scenes.virtuastripper.net/ArtshareRedRoomPoker.zip]
goldiecharleston
Joined in Dec 2008

340 post(s)
July 8, 2016
@EverthangForever very nice work :D
peterbanker
Joined in Jan 2009

220 post(s)
July 8, 2016
@Kaandorpius
​Your Dark Dungeon scene is fantastic.
​Thanks for sharing your hard work with us members who have no idea how to do this.
goldiecharleston
Joined in Dec 2008

340 post(s)
July 8, 2016
the cage behind bars is reserved exclusively for the insanely horny girls that would ***** guards or visitors through the cell bars given half a chance
HombreSinSombra
Joined in Oct 2010

1249 post(s)
July 9, 2016
Good job, ET. Thanks :)
EverthangForever
Joined in Oct 2009

2457 post(s)
July 10, 2016 (edited)
Thanks lots @Goldie et @HSS. Sorry about the left hand model entry..any of us can fix in a remix. I hope Totem haven't forgotten a new SCN shadows algorithm for 3D camera & reflection masking for seamless use over shaders, sometime up the track.
HombreSinSombra
Joined in Oct 2010

1249 post(s)
July 10, 2016
No worries, buddy :) Well. There is one. How many peeps are now going to gamble on ET's scene??? JUST KIDDING ;)
EverthangForever
Joined in Oct 2009

2457 post(s)
July 10, 2016 (edited)
@HSS the poker reels u see are were what was laid out from 2 or 3 actual deck shuffles of 5 columns x 4 rows of same pack playing cards which are then bumped up or down randomly columnwise.
Jamás, nunca, non, no for $, ... ofc just for fun & experiment ;-)>
HombreSinSombra
Joined in Oct 2010

1249 post(s)
July 10, 2016
I'm gonna pretend for a second that I understood all that... and take a wild bet that the next winning hand is a 4 of ACEs. I win...
EverthangForever
Joined in Oct 2009

2457 post(s)
July 10, 2016 (edited)
HaHa @Hombre, there is nothing intentionally unfair or contrived about the card layout. EXCEPT, however I did get sick of waiting for the Royal Flush so added one reel possibility to accomodate same at the conclusion of compiling textures, IOW one can say Royal Flush does exist somewhere in there. Keep trying for 5 of a kind on the same line..it is there too. I've seen it several ways ;-).

Btw..playing cards were resized to 117 x 167 from the original 500 x 726 ones by Byron Knoll at
http://opengameart.org/content/playing-cards-vector-png?
Reduced size was required in order to fit them behind iStripper's scrolling thumbnails.
Also found it is best to run the poker scene with your iStripper registry change to one scene per clip.
Kaandorpius
Joined in Jan 2008

35 post(s)
July 10, 2016
@EverthangForever

Hahaha excellent, royal flush on the first draw, i think you owe me some money.
Kaandorpius
Joined in Jan 2008

35 post(s)
July 10, 2016
@peterbanker

Thanx and no problem, just to note, most elements in the scenes are re-usable, so if you want to put a couch in the dungeon, you only need the bare basics to accomodate your scenes, and its the first step to learning more.
Kaandorpius
Joined in Jan 2008

35 post(s)
July 11, 2016
I welcome you to Japan, take of your shoes first please.

http://scenes.virtuastripper.net/Kaandorpius%20-%20%e6%97%a5%e6%9c%ac.zip
Ironman79
Joined in Dec 2010

439 post(s)
July 11, 2016
It's time to have my couch cleaned way too many stains. lol

Thanks @Kandorplus
ARoomWithAView
Joined in Sep 2012

24 post(s)
July 19, 2016
@Caandorpius I made a couple replacement backgounds for your burlesque theater scenes.

The Neon one is used with the foreground curtain & the wallpaper one with the Blue ANgel poster just uses the shade but without the curtain (so it doesn't work with the front row scene)
ARoomWithAView
Joined in Sep 2012

24 post(s)
July 19, 2016 (edited)
Here is the neon image for use with the foreground curtain in the burlesque club scene
ARoomWithAView
Joined in Sep 2012

24 post(s)
July 19, 2016
Here is the neon image for use with the foreground curtain in the burlesque club scenes
Kaandorpius
Joined in Jan 2008

35 post(s)
July 19, 2016 (edited)
@ARoomWithAView

Burlesque Theater 2.0
http://scenes.virtuastripper.net/Kaandorpius%20-%20Burlesque%20Theater%202.0.zip

I've split the background in two seperate layers and added a folder in wich you can put your own background images. Make sure the image is 2880x1620 so it will fit properly into the scene, or you can copy Background.png and use that as a template two make new backgrounds. This way everyone can add a background to their liking.

Enjoy!
ARoomWithAView
Joined in Sep 2012

24 post(s)
July 19, 2016
@Kaandorpius cool. I actually did use the original background image as a template. I only have MSpaint = lol. Did a bit of trial and error to find the exact staghe level and so forth. The images are correct specs but the images were resized when i uploaded them to the forum.

That's a cool idea putting the folder in there for custom artwork. Will download and check out 2.0 presently. Thanks
peterbanker
Joined in Jan 2009

220 post(s)
July 19, 2016
Assume everyone who wants this has already done this but in the Background 2D folder I added a picture of my back garden and now have girls performing there.
Kaandorpius
Joined in Jan 2008

35 post(s)
July 19, 2016
@ARoomWithAView

http://photofiltre.free.fr/download_en.htm

This is my first choice when it comes to image editing, it only features the bare basics, but its all i need really. Its not a paint program, its not photoshop, but if you need a quick edit, this is the way to go. The only thing i would not do with this program is creating transparancy, because it will give ugly ugly pixelated edges. But its free, so check it out.
ARoomWithAView
Joined in Sep 2012

24 post(s)
July 19, 2016
@Kaandoorpius Thanks i'll check it out. MS Paint has made me the master of the work around & economizing means.

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