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  Forum / Everything about iStripper

Kaandorpius
Joined in Jan 2008

35 post(s)
July 19, 2016 (edited)
@Kaandorpius Thanks i'll check it out. MS Paint has made me the master of the work around & economizing means.

Excellent, then you will love this program. And if you want to take it a step further...

https://www.blender.org/

Its a 3D render engine, but you can also use the node editor to create masks, apply transparancy and add effects on images. I actually created the Burlesque scene within Blender quite a while ago before i even new about scene creation for iStripper. It does contain a learning curve, but once you got the basics, there's practically no limit to your creativity. I also use it as a video editor amongst other things.

https://www.youtube.com/user/AndrewPPrice

Just in case you are curious, this guy will get you started and even does some pretty advanced stuff, and you'll be on your way creating entirely original scenes for iStripper.
HombreSinSombra
Joined in Oct 2010

1249 post(s)
July 19, 2016
Hmmm... Must check this out. Sounds cool! I've used PSP since forever for image editing needs: It does just about all I need it do but I'm always open to a change if it works :)

Downloading a copy now....
Kaandorpius
Joined in Jan 2008

35 post(s)
July 19, 2016
Hmmm... Must check this out. Sounds cool! I've used PSP since forever for image editing needs: It does just about all I need it do but I'm always open to a change if it works :)

Downloading a copy now....

PaintShopPro? If you want to paint, try Krita.

https://krita.org/en/

Want to create Vector Graphics...

https://inkscape.org/

There is also Gimp, but i never have really used it, but some may like it better because it has more functionality in comparison with Photofiltre.

https://www.gimp.org/
DANO70
Joined in Feb 2008

741 post(s)
July 19, 2016 (edited)
I've been using paint.net for a few years now and it's free.  http://www.dotpdn.com/files/paint.net.4.0.10.install.zip
91hebasu
Joined in Jan 2008

1146 post(s)
July 20, 2016
Over the years, I've used Gimp and Paint.net
Mostly Paint.net for simple pic editing though
​Gimp2 is said to have some nice functions that Photoshop doesn't have
Can't verify because I've never used Photoshop
I've also used blender a bit as well

​As previously mentioned, all of those are free


Krita looks interesting
Thanks for sharing that
Wyldanimal
MODERATOR
Joined in Mar 2008

3932 post(s)
Kaandorpius
Joined in Jan 2008

35 post(s)
August 7, 2016
@Wyldanimal
I checked out the pool scene and noticed some seems indicating some type of animation, but i dont see anything moving. Whats the idea you are trying to work out here?
EverthangForever
Joined in Oct 2009

2467 post(s)
September 9, 2016
9th Sept

Repaired continuity of multi-models in 2 progressive BoyC Cave mod labyrinths by adding three
extra foating stages incl. two which fade in to cycle better transitions.

Various tweeks to allow earlier group scenes a right side entry, eliminated inout permissions,
and revised some animation easing functions where useful. Fixed Red Room, found a typo error in
that code.

Swapped pink glass stage for a simple projecting rendered quad stage to ameliorate in a dark
viewing room the illusion of 3D.

Included & mirrored some new work by @Lunarpup & added some transparency to textures.

Note that this is an Update, so only contains minimal textures etc. to operate the scenes.
Members are welcome to reuse/share the work, provided that doing so is non commercial & use is
limited to other members of this forum. Zip size = 48.1 MB

http://scenes.virtuastripper.net/ELECTRICAveNewUniMod10POVupdate.zip
[url=http://scenes.virtuastripper.net/ELECTRICAveNewUniMod10POVupdate.zip]
EverthangForever
Joined in Oct 2009

2467 post(s)
September 30, 2016
30th September: Experiments with animated gifs.

In this scene the Red Room is used as a backdrop for a larger TV screen that may be
rendered with the frames of an animated gif.
Big thanks to @Lunarpup for use of his 16 frame Ank9c.gif

Note that this is an Update, so only contains minimal textures etc. to operate
the scenes. Members are welcome to reuse/share the work, provided that doing so is non commercial
& use is limited to other members of this forum. Zip size = 18.6 MB

http://scenes.virtuastripper.net/ELECTRICAveNewUniMod11update.zip
TheEmu
Joined in Jul 2012

3309 post(s)
October 19, 2016 (edited)
After too long a break I finaly finaly have internet access again from somewhere that I can visit iStripper without upsetting anyone. I have a few new sets of scenes and a couple of sets of updated scenes to upload to TheEmusNest and will try do so over the next few days - though judging from today's failed attempts to upload the largest of them one or two may have to wait a couple of weeks until I am somewhere with a higher upload speed.

The first of the new sets is a group of miscellaneous scenes each of which do not fit with any of my other sets of scenes. It comprises some scenes at the entrance to a Jugendstil (German Art Nouveaux) museum, a pair of scenes with girls dancing in rows of stone niches (actualy internal windows along a cooidor in a ruined priory), and one with a girl dancing in a window of one of my local pubs (though I had to add the window myself because I thought that the finger had to point at something more interesting than a garden gateway). They are all quite simple scenes, none making any use of custom shaders. One of the two "Stone Niches" sets up three sides of a courtyard and uses moderately complex camera movement to simulate moving about in the courtyard to look at each of its walls and their niches in turn. Unfortunately the quality of the original image used for the walls was not very high being a small part of a larger medium resolution image - sometime in the future I may go back with a proper camera and take a new photograph to use as the basis of the scene.

The direct link to the zip file is

http://www.theemusnest.eu/scenes/Zips/TheEmusMisc.zip
TheEmu
Joined in Jul 2012

3309 post(s)
October 20, 2016
This morning by using a different method than yesterday, which kept timing out on large files, I was able to upload the previously mentioned updates to my "Houses" and "Naughty Fairies" scenes plus a new set of "Parliaments" scenes.

For the "Houses" scenes I have added window glazing bars to almost all of the windows so that each window now comprises several planes of glass rather than a single large pane. I think the modified versions look just that little bit better than the old ones

For the "Naughty Fairies" scenes I have added a new background, cleaned up a few of the plants so that they obscure a little less of what is behind them and added at least one more plant (foxgloves).

The "Parliaments" scenes are simple scenes set in either the UK or the Canadian parliamentary chambers.

The direct links to the zip fles, including the "Misc" set uploaded yesterday are

http://www.theemusnest.eu/scenes/Zips/TheEmusHouses.zip

http://www.theemusnest.eu/scenes/Zips/TheEmusNaughtyFairies.zip

http://www.theemusnest.eu/scenes/Zips/TheEmusParliaments.zip

http://www.theemusnest.eu/scenes/Zips/TheEmusMisc.zip

I will try to upload the remaining new sets of scenes in the next day or two.
TheEmu
Joined in Jul 2012

3309 post(s)
October 21, 2016 (edited)
Today's set of new scenes are all set in various forms of public transport - trains, buses or trams (yes that last picture really is an example of "public transport" - if you count the original Orient Express as public transport).

The scenes mainly either show a procession of buses or trams passing a randomly selected background or else are set inside a train or tram and include the rocking and rolling motion of the carriage.

The direct link to the zip file is

http://www.theemusnest.eu/scenes/Zips/TheEmusPublicTransport.zip

I hope you enjoy them or that they give you some ideas for you own scenes.
EverthangForever
Joined in Oct 2009

2467 post(s)
October 21, 2016
Oh, this is wonderful work @TheEmu. I love motion in scenes..thank you so much 😊
TheEmu
Joined in Jul 2012

3309 post(s)
October 21, 2016 (edited)
in my previous post I should have mentioned that you should look out for the somewhat unusual scrolling message in the scene set in the interior of what is actualy a tram running between Birmingham New Street and Wolverhampton. But in Callipygia things are a bit different.
TheEmu
Joined in Jul 2012

3309 post(s)
October 22, 2016
I have just uploaded the last of collection of new scenes until I produce some more. This time they are a somewhat diverse group of scenes that are all set in the Black Country Living Museum. Its a place well worth visiting if you are ever in the area (The West Midlands, England) if only to sample some proper old fashioned Fish and Chips cooked in beef dripping.

They are all simple scenes, no shaders.

The direct link to the zip file is

http://www.theemusnest.eu/scenes/Zips/TheEmusTheBlackCountryMuseum.zip

I still have to upload a couple of updates to older sets of scenes, but except for some new Shadertoy and GlslSandbox shaders the updates are *****.
EverthangForever
Joined in Oct 2009

2467 post(s)
October 22, 2016
Thank you. I've had < 20% success modifying WebGL shaders so any script // commenting you've done with regard to .fsh changes will be interesting. We are a bit stuck without the old VGHDPlayer debug screen now. Grateful for all this amazing new work 😊
Number6
Joined in Oct 2010

1162 post(s)
October 22, 2016
@TheEmu

Great stuff as usual.

How did you manage to get the shot of the empty bar?

Every time I've been in the Bottle & Glass Inn it has been heaving. Great pub though - no juke boxes, fruit machines, etc. and best of all hand pulled Bathams beer :-)
HombreSinSombra
Joined in Oct 2010

1249 post(s)
October 22, 2016
I thought that first one was from 'Coronation Street.'
I guess Birmingham, Liverpool, Manchester and even London were not that different in the old days :)

Lovely stuff as always, Emu :)

Btw @ET: If you missed it the other day, there were over 2000 avatars deleted by accident by the team and some of us had/have to re-upload our avatars. I did mine within 2 hours fortunately. Many may have missed the heads-up :/

@No.6: There was a 'Bottle and Glass' pub not far from where I used to live, oop north. Renowned for it's wonderful pub grub, it was always heaving too :)
TheEmu
Joined in Jul 2012

3309 post(s)
October 22, 2016 (edited)
@Number6

I was just lucky with the empty bar, I think because of the time of day that I was there. I did have to use GIMP to remove a couple of bar staff that were visible through the open door behind the bar, and for the scene looking out through the pub window I had to erase someone in the street, but that was all for the pub scenes. I agree with your assessment of the place - it's still a proper pub which has excellent beer, which it treats properly. It also has proper pub food rather than fancy gastro-pub stuff.
TheEmu
Joined in Jul 2012

3309 post(s)
October 24, 2016
When I uploaded the "Misc" scenes I forgot that I had intended to include versions of the "Stone Niches" scenes that did not rely on the user having a large number of cage clips in their collection. I Have therefore added versions of these scenes using pole clips. The direct link to the zip file is

http://www.theemusnest.eu/scenes/Zips/TheEmusMisc.zip
titiii
Joined in Feb 2010

28 post(s)
October 24, 2016 (edited)

Hello guys !
New scene : SW New
http://scenes.virtuastripper.net/titiii_SW_New.zip http://scenes.virtuastripper.net/titiii_SW_New.7z
  • watch with starwars music ;)
Enjoy!
TheEmu
Joined in Jul 2012

3309 post(s)
October 27, 2016
I have uploaded an updated set of my "Tunnels" scenes. The updates are *****, just extra images and textures for the tunnel walls plus scenes that use them. These include a large number of simple textures that you may find useful in your own scenes. I took all of the textures provided by GIMP 2.8 and used them to tile a 512x512 square making sure that the large square was itself tileable. You can find them in the Textures/Surfaces - 512x512/ directory.
TheEmu
Joined in Jul 2012

3309 post(s)
October 27, 2016
I have uploaded an updated set of my "Tunnels" scenes. The updates are *****, just extra images and textures for the tunnel walls plus scenes that use them. These include a large number of simple textures that you may find useful in your own scenes. I took all of the textures provided by GIMP 2.8 and used them to tile a 512x512 square making sure that the large square was itself tileable. You can find them in the Textures/Surfaces - 512x512/ directory.

The direct link is

http://www.theemusnest.eu/scenes/Zips/TheEmusTunnels.zip
TheEmu
Joined in Jul 2012

3309 post(s)
October 27, 2016
I do not know what happend with the last two messages. I forgot to include the direct link when I posted the first one so I tried to edit it. I was then shown the three images above an empty box for the text. I copied the original text from the first message, added the direct link and pressed send. There were three problems, firstly the fact that I was not shown any text to edit, secondly although the program showed the images they were not present in the message that appeared in the forum and thirdly the original message was not modified but a new message was posted instead.
nurebau32
Joined in Mar 2008

49 post(s)
October 27, 2016
Thank you Emu for all these scenes.
The UK ones are especially exotic for me since we have very little here in Coastal Orange County CA which has substantial history to it.
Stuff still around which was built in 1950's is considered very old.
We don't even have anything like the closeline scene.
But we do have the girls...
EverthangForever
Joined in Oct 2009

2467 post(s)
October 27, 2016
@TheEmu, Editing a post in the iStripper software forum has had this bug from the outset.

If your original post has any images in it and you try to edit it afterwards, all images are deleted and appear strangely in what looks like a new post draft below. Unless someone else posts immediately after yours, the only thing you can do, is immediately delete your entire original post with the image and start fresh post, attaching all the images together at the same time. It is an 'all or nothing' thing. Posting in iS is full of gremlins. PMs via the software only still do not allow image attachment. You can only do that via the Website forum PM system as far as I know.

Love all your work as usual @TheEmu. your attention to detail is Legend and now via Tunnels & your Transport movement scenes of course adding more to the illusion of 3D space behind the models. Welcome also to @Titiii, great to see your wonderful work continuing here.
Wyldanimal
MODERATOR
Joined in Mar 2008

3932 post(s)
October 29, 2016
Not an Original creation, and I hope Totem doesn't mind that I made same changes to their Halloween Scene..
http://scenes.virtuastripper.net/WA-Halloween3.zip

I added some extra flicker, softened up the brightness inside the pumpkin, longer rays
add a halo of rays around the model, with a flame like flicker...
read the comments in the .scn and .fsh files.
Number6
Joined in Oct 2010

1162 post(s)
October 29, 2016 (edited)
Very nice @Wyldanimal.

Love the way some of the rays now follow the girl's motions.
TheEmu
Joined in Jul 2012

3309 post(s)
October 30, 2016
I have also added my own little extras to Lezado's Halloween scene. Starting from Wyldanimal's modified version I have moved part of the background image to the foreground (to provide a bit more feeling of depth) and have used my "Fairy Magic" shader. I have provided versions with and without the Sparkle and Fairy Magic shaders.

I have added the scenes to my "Remixes" zip file. The direct link is

http://www.theemusnest.eu/scenes/Zips/TheEmu-Remixes.zip

Also new in this version of the file are some simple pool scenes featuring mild water movement.
Number6
Joined in Oct 2010

1162 post(s)
October 30, 2016
@TheEmu

Thanks - I like the additional depth from using a front mask.

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