You can usesource: ../folder
or
source: ../folder/file
../shared/filenamewhere filename is the name of a shared asset
shared/backgrounds
shared/shaders
shared/frags
shared/masks
../shared/backgrounds/FileName
../shared/shaders/FileName
../shared/frags/FileName
../shared/masks/FileName
Simply follow this Rule.Always use a Forward Slash / in your Path statementswhen writing your scene code
A scene should be self contained with all Assets being in the same folder, or in a sub folder.
Paths should be Relative, meaning do not use a leading forward slash
This folder/file Not this /folder/file
to have the Scene use a pseudo random asset from a sub folder do not use an ending forward slash folder
But I'm certain that, when I tested to see which way it would work on Windows, I found that it would not work without the preceding slash when I used the forward slashes.
texture {
id: ground
source: images/ground.png
}
texture {
id: BackDrop
source: images/starz.png
}
texture {
id: BackDrop3
source: images/starz2.png
}
texture {
id: BackDrop2
source: /images/backgrounds
}
texture {
id: BackDrop2
source: /images/backgrounds
}
texture {
id: BackDrop2
source: images/backgrounds
}
@sh42n81
I have an idea for a new "Lust - Boot 4" scene.👌
I have tested it on the current version 1.2.266and Not having the leading forward slash works the same as having it
I wish we could define a set of points that would be used for the Motion Parameters.
X = X0 + f(t);
tmp = t - T0;
X = X0 + f(tmp);
tmp = max ( t - T0, 0.0 );
X = X0 + f(tmp);
tmp = max ( t - T0, T1 );
X = X0 + f(tmp);
A nice animation, would be great if you could use it as a background for an iStripper scene.
@ComteDracula
C'était en effet un drôle d'oiseau. Le mien a même chuté sur le sol lors de son vol inaugural. Maintenant qu'il a ses ailes, il vole très bien.
Ne vous inquiétez pas trop, il a bien récupéré!😜
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