Guess it's just the crap intel😕
vec3 output1 = mix(color.rgb, Girl.rgb, Girl.a);
gl_FragColor = vec4(output1.r, output1.g, output1.b, 1.0);
Edit
HA!
I see you got it already..
#version 120
//By Z22
//RefractionNormalMapPlasmaB.fsh
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