In other words there appears to be no consistant reference position for any of these animations when 'in / out' clips are filmed.I did some experimenting. I have 3 monitors. It appears that the reference position for an in/out clip is the edge of the screen. I expect that the pole positon with reference to that edge may vary from one shoot to another. Also the window width for each clip is not the same, so a fixed side will result is a different center.
I'm not convinced Totem cannot do something about in/out clip shoots, to make placement consistant. Surely all they have to do is move their blue divider screen edge to the exact same position as the pole would usually be in, when they film. Totem control the sweet spot settings on the side screen edges for rotations of clipsprites..not us.I agree with you, but I'd suggest a different solution. (I have never tried to create a full screen show, but I have looked at various people's code.) Right now, the only placement control is based on center stage. What if you could tell an in/out clip which side of the stage to come from and place that edge in your scene instead of the clip center? I think that would give you what you want and it would work with all in/out clips.
Sometimes the masking out part starts a little to the left or a little to the right depending on the card and this varies for every in / out clip made.Yes. This is because the exact width of a clip's "stage" is not constant. When iStripper places an in-out clip it uses the edge of the stage as the basis and align's that with the edge of the monitor. When it places all other clips, it uses "stage" center point. This is pretty clear if you play just one clip in small mode at, say, 20% of full size. The regular clips are centered and the in/outs are at the edge.
Totem's player must have a clipsprite hotspot position they can reference for every clip for the desktop to work.That's just the problem. For an in/out clip there needs to be an alternate hot spot -- the edge of the stage rather than the center. This is what Totem uses. They need to make this available to full screen programmers.
The only advantage of having a second keyword for 3K inout would be to "deny" it in the old inout scenes.
...And such a hot spot would have to be consistent for filming every card's in/out clips.
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