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Discussions for Scenes for Version 1.2.X Fullscreen Mode here

  Forum / Everything about iStripper

EverthangForever
Joined in Oct 2009

2506 post(s)
6 days ago (edited)
@ComteDracula
C'est vrai le bouton de flèche droit ne change pas le modèle
Car il agit exclusivement sur un seul modèle ... Le modèle qui est répertorié en haut du code de la scène et dans FGA467 il s'agit d'un clip factice.
La chose utile à utiliser un clip factice dans une scène est que le code ignore ce que vous pourriez avoir dans «Next». Partout où les clips swing verre ou cage existent dans votre collection, le code les trouvera et initiera la scène
~~
Thats right, the right arrow button does not change the model
because it only acts upon one model in the scene --- the model which is listed at the top of the scene code ,
and in FGA467 it is a dummy clip. A clip with no clipsprite component.
The useful thing about using a dummy clip in a scene is that the code ignores what you might have in «Next». Where ever swing, glass or cage clips exist in your collection, the code will allow this scene time to find them and initiate the scene.
ComteDracula
Joined in Aug 2017

1330 post(s)
6 days ago
Thanks for the info @EverthangForever. 😊

Merci pour les infos @EverthangForever. 😊
smith2
Joined in Jun 2020

257 post(s)
5 days ago (edited)
EN
Unfortunately, I couldn't find a clear image of the musical dancers' "Anythin goes" scene from the second Idiana Jones movie. They're too blurry. I'm thinking of replacing it, but I can't find an image in the same spirit.

Perhaps somthing like a special animated effect of a twinkling star reflected on a glossy black floor. @EverthangForever: You're the effects specialist, so would you like to do some collaborative work on this?

Movie scene:
https://youtu.be/1DF7Ncz4VUU?feature=shared&t=70

FR
Malheureusement, je n'ai pas pu trouver d'image net de la scène "Anything goes" des danseuses de musical du film Idiana Jones 2. Elles sont trop floues. Je pense la remplacer, mais je ne trouve pas d'image dans le même esprit.

Peut-être par un effet spécial animé d'une étoile scintillante se réflétant sur un sol brillant noir. @EverthangForever: Vous êtes le spécialiste des effets, voudriez-vous participer à ce sujet ?
EverthangForever
Joined in Oct 2009

2506 post(s)
5 days ago (edited)
@smith2 sure..
here are four fragment shaders in the share thread history
you could use for this. Any of them would work OK 😊
You can speed up the movement easily for all of them
--
Voici quatre shaders de fragments dans l'historique du fil de partage
que vous pourriez utiliser pour cela. N'importe lequel d'entre eux fonctionnerait bien 😊
Vous pouvez accélérer le mouvement facilement pour chacun d'entre eux

FG104 has Totem's bgBlobs.fsh

FG065stars01.scn has TheEmu - Fairy Magic.fsh

FG400 has Totem's Floating.fsh

FG485 has BlancC's Start IridiscenceMod01.fsh
EverthangForever
Joined in Oct 2009

2506 post(s)
5 days ago (edited)
I have updated FGA467 yet again to run on a single background sprite.
I had pulled it out from work I did back in 2020 to now illustrate the
use of a dummy clip and the FGA467 I recently modified still needed removal of many
useless code strings. The ramp now shows as the intended background reflection image.
So that is now done 😊

This final zip can now be re-downloaded..& by overwrite/extracted to /scenes
https://scenes.virtuastripper.net/ET_FractalGardenA460-A467.zip
Wyldanimal
MODERATOR
Joined in Mar 2008

4003 post(s)
5 days ago
smith2
Joined in Jun 2020

257 post(s)
5 days ago
@Wyldanimal You've also kept some of the older versions. Thank you for this archival work. It's cool to have a third party resource if there's ever a problem with my google drive.
smith2
Joined in Jun 2020

257 post(s)
5 days ago (edited)
@EverthangForever
FG485 has BlancC's Start IridiscenceMod01.fsh
FR: Celui ci correspond à l'effet recherché.
Par contre, je ne parvient pas à accélérer le processus, ni à réduire la taille maximum des scintillements.

EN: This corresponds to the desired effect.
However, I fail to speed up the process, or to reduce the maximum size of the flicker.
EverthangForever
Joined in Oct 2009

2506 post(s)
5 days ago (edited)
@smith2 no problemo..
Open the BlancC - Start IridiscenceMod01.fsh in notepad.
The code to alter for speed should be on line 11

#define iTime u_Elapsed*0.314159 //*0.1666
increase this to say..
#define iTime u_Elapsed*2.0

save the file as same name
run the scene and mod as required again to adjust speed up or down
~~~
Not sure about the flicker size... @WA may know.
ComteDracula
Joined in Aug 2017

1330 post(s)
5 days ago (edited)
@EverthangForever

In the FGA467 scene the girl in the centre is reversed left/right. The lettering on the waistcoat is reversed, as are the tattoos.

I haven't seen for the other girls in the scene, if the problem is present, although for the girls behind the glass the iStripper acronyms seem to be right on the buckets.


@EverthangForever

Dans la scène FGA467 la fille au centre est inversés gauche/droite. Le lettrage sur le gilet est inversé, ainsi que les tatouages.

Je n'ai pas vu pour les autres filles de la scène, si le problème est présent, bien que pour les filles arrière de vitre les sigles iStripper semblent du bon côté sur les seaux.
EverthangForever
Joined in Oct 2009

2506 post(s)
5 days ago (edited)
@ComteDracula - In the FGA467 scene the girl in the centre is reversed left/right.
Thank you very much. I believe the swing model is also reversed.
I will wait a little longer and tell you when it has been corrected
~~
Merci beaucoup. Je crois que le modèle de balançoire est également inversé.
J'attendrai encore un peu et je vous dirai quand cela aura été corrigé

@ComteDracula le serveur a maintenant été mis à jour avec la bonne gauche/droite sur
Modèles centraux et swing. Merci 👌
~~
@ComteDracula the server has now been updated with the correct left/right on
center and swing models
smith2
Joined in Jun 2020

257 post(s)
4 days ago
Update: (2) Smith2 - Indiana Jones
Honk Kong 2.0

(Thanks to @EverthangForever with the FG485 shader)
smith2
Joined in Jun 2020

257 post(s)
4 days ago (edited)
Update: (2) Smith2 - Valentine
(new plateform)
ComteDracula
Joined in Aug 2017

1330 post(s)
3 days ago
Thank you @EverthangForever and @smith2 for your excellent work. It is much appreciated.

Merci @EverthangForever et @smith2 pour votre excellent travail. C'est très apprécié.

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