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Discussions for Scenes for Version 1.2.X Fullscreen Mode here

  Forum / Everything about iStripper

Socialhazard
Joined in Nov 2020

1150 post(s)
February 25, 2022 (edited)
(scene test only, known hardware limits, desktop app cannot be hardware... you know...)

Thank you for that, I was wondering. I always ***** to waste anyones time. 😕😎
EverthangForever
Joined in Oct 2009

2459 post(s)
February 25, 2022
@Socialhazard
if you are having a beige screen for FG183..I suggest the following
try editing ET Scenes/Shaders/BigWings/Sonic FusionMod01.fsh the lines as below:

float GlowDist(vec3 p) {
float x = atan(p.x, p.z)+PI;
float fft = texture(iChannel0, fract(vec2(x/6.2831+.5)), 1./512.).xy; // changed from .x:
and

float t32 = t/32.;

float fft = texture( iChannel0, vec2(.7,0) ).xy; //changed from .x;

smallRadius = mix(.125, .8, S(SIN(t8)));
Socialhazard
Joined in Nov 2020

1150 post(s)
February 25, 2022
Hmmm...
ComteDracula
Joined in Aug 2017

1266 post(s)
February 25, 2022
Elle compile pour vous @Philours ?

Incroyable. Il y a de ces mystères qui restent insolubles.

Voici mon vghd.log après avoir joué la scène FG183




Is she compiling for you @Philours?

Unbelievable. There are those mysteries that remain unsolved.

Here is my vghd.log after playing the FG183 scene


2022-02-25T15:14:01 fullscreen: [Scene::dumpOpenGL] WARNING[FullScreen OPENGL GL_VENDOR: NVIDIA Corporation]
2022-02-25T15:14:01 fullscreen: [Scene::dumpOpenGL] WARNING[FullScreen OPENGL GL_RENDERER: NVIDIA GeForce GTX 1060 3GB/PCIe/SSE2]
2022-02-25T15:14:01 fullscreen: [Scene::dumpOpenGL] WARNING[FullScreen OPENGL GL_VERSION: 4.6.0 NVIDIA 511.79]
2022-02-25T15:14:02 fullscreen: [Scene::dumpOpenGL] WARNING[FullScreen OPENGL GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA]
2022-02-25T15:14:02 fullscreen: [Scene::dumpOpenGL] WARNING[FullScreen OPENGL version: "4.6"]
2022-02-25T15:14:02 fullscreen: [Scene::dumpOpenGL] WARNING[FullScreen OPENGL features: ("Multitexture", "Shaders", "Buffers", "Framebuffers", "BlendColor", "BlendEquation", "BlendEquationSeparate", "BlendFuncSeparate", "BlendSubtract", "CompressedTextures", "Multisample", "StencilSeparate", "NPOTTextures", "NPOTTextureRepeat", "FixedFunctionPipeline")]
2022-02-25T15:14:02 fullscreen: [Scene::dumpOpenGL] WARNING[FullScreen OPENGL texture features: ("ImmutableStorage", "ImmutableMultisampleStorage", "TextureRectangle", "TextureArrays", "Texture3D", "TextureMultisample", "TextureBuffer", "TextureCubeMapArrays", "Swizzle", "StencilTexturing", "AnisotropicFiltering", "NPOTTextures", "NPOTTextureRepeat", "Texture1D")]
2022-02-25T15:14:02 fullscreen: [Scene::dumpOpenGL] WARNING[FullScreen OPENGL texture units: 32]
2022-02-25T15:14:02 fullscreen: [Scene::dumpOpenGL] WARNING[FullScreen OPENGL texture max size: 32768]
2022-02-25T15:14:02[] WARNING[QOpenGLShader::compile(Fragment): 0(74) : error C1115: unable to find compatible overloaded function "texture(sampler2D, vec2, float)"
0(120) : error C1115: unable to find compatible overloaded function "texture(sampler2D, vec2)"]
2022-02-25T15:14:02[] WARNING[*** Problematic Fragment shader source code ***
#ifdef GL_KHR_blend_equation_advanced
#extension GL_ARB_fragment_coord_conventions : enable
#extension GL_KHR_blend_equation_advanced : enable
#endif
#define lowp
#define mediump
#define highp
#line 1
EverthangForever
Joined in Oct 2009

2459 post(s)
February 25, 2022 (edited)
about FG183
Well its amazing ..as @ComteDracula says.. that for @Philours the FG183 compiles.
but for others not. I show still no error like yours above on my system. We may have to hope
for @Wyldanimal or another brilliant member to debug this one..

Eh bien c'est incroyable .. comme @ComteDracula dit.. que pour @Philours le FG183 compile.
mais pour les autres non. Je ne montre toujours aucune erreur comme la vôtre ci-dessus sur mon système. Nous devrons peut-être espérer
pour @Wyldanimal ou un autre membre brillant pour déboguer celui-ci..
Philours
Joined in Feb 2019

1614 post(s)
February 25, 2022
Incroyable. Il y a de ces mystères qui restent insolubles.

Et oui @ComteDracula, c'est vraiment étrange 😲 Tellement inhabituel que vous pourriez ne pas me croire😄Je vous envoie donc une capture d'écran de la scène en MP sur votre compte discord 😀😀😀
And yes @ComteDracula, it's really strange 😲 So unusual that you might not believe me 😄 So I'm sending you a screenshot of the scene in PM on your discord account 😀😀😀
Socialhazard
Joined in Nov 2020

1150 post(s)
February 26, 2022
@EverthangForever

I tried the change for FG183 shader and no result. 😕
Z22
Joined in Aug 2017

1166 post(s)
February 26, 2022
ET FG183
Shaders/BigWings/Sonic FusionMod01.fsh

//#version 140
should be
#version 140

Z22
Joined in Aug 2017

1166 post(s)
February 26, 2022
Anti Ring Sharpening Enhancer, A.R.S.E (lol) Sharpens without causing ringing artifacts (bright lines next to edges).

https://drive.google.com/file/d/13YdQJJmYy-d6H0mngpaJrm98kda2Um3C/view?usp=sharing

For comparison. Girl in center is the "enhanced" one.
ComteDracula
Joined in Aug 2017

1266 post(s)
February 27, 2022
Would it be possible please to have the above suggested fixes for the FG183 scene, and to put the download online, so that I can try these changes on my system, to see if it works? Because I am unable by myself to make these changes. I don't understand actually how to do it. Thank you.

Serait-il possible svp d'avoir les corrections suggérées plus haut pour la scène FG183, et de mettre en ligne le téléchargement, afin que j'essai ces modifications sur mon système, pour voir si cela fonctionne ? Car je suis incapable par moi-même de faire ces changements. Je ne comprend pas à vrai dire, comment le faire. Merci.
DANO70
Joined in Feb 2008

741 post(s)
February 27, 2022 (edited)
@ComteDracula

Here's the edited full FG 178-190 .zip if you don't want to wait.

Hope the fix works for you. Note: FG 183 starts black for a second in the
background and the preview page image shows this so don't be alarmed.

https://drive.google.com/file/d/1uEVa6yT7nb-3QU0M7deINLCusA168xCg/view?usp=sharing
ComteDracula
Joined in Aug 2017

1266 post(s)
February 27, 2022
Thanks a lot @DANO70.

All the scenes are working well for me now. 😊


Merci beaucoup @DANO70.

Tout les scènes fonctionnent bien pour moi maintenant. 😊
Z22
Joined in Aug 2017

1166 post(s)
February 27, 2022
@DANO70
cool
@ComteDracula
simple problem that just took a fresh pair of eyes i guess.
Z22
Joined in Aug 2017

1166 post(s)
February 27, 2022 (edited)
Got the front half to "refract the rear half of the sphere

Glass Gyroid V1.6

https://drive.google.com/file/d/1NvxP75_KvR1Y0xhLCOb1ZniT_SvbZfG6/view?usp=sharing
EverthangForever
Joined in Oct 2009

2459 post(s)
February 27, 2022 (edited)
@Z22 Imho v.1.6 of GlassGyroid is your best so far..
just the right amount of specular, less white obscuring
fuzz, less cluttered & more open, shows the model's
movement more contiguously etc. A masterpiece now

@DANO70 well done. Thanks a lot. I have been a little
distracted due to my brother's death among other things
recently. I've update the FG183 shader now on the share
thread FG 178-190.zip for others. Thanks again

@Socialhazard thanks for trying to fix da glitch in FG183.
Much appreciated.. @Z22 found the //typo problem.
Grateful for your help. 👍
Socialhazard
Joined in Nov 2020

1150 post(s)
February 27, 2022
@EverthangForever

No problem,... and I am sorry to hear that.
ComteDracula
Joined in Aug 2017

1266 post(s)
February 27, 2022 (edited)
My condolences @EverthangForever on the passing of your brother. Sad news.

@Z22, are your different versions of a scene all to keep, or should we keep only the last one.

Example: Does V1.3.1 replace V1.3, or should we keep both. Thank you.


Mes condoléances @EverthangForever pour le décès de votre frère. Triste nouvelle.

@Z22, vos différentes versions d'une scène sont t'elles toutes à conserver, ou doit-on conserver seulement la dernière.

Exemple : Est-ce que la V1.3.1 remplace la V1.3, ou il faut conserver les 2. Merci.
Z22
Joined in Aug 2017

1166 post(s)
February 28, 2022
@Et, As Drac said, you have my condolences dood. May your brother rest in piece.
Z22
Joined in Aug 2017

1166 post(s)
February 28, 2022
@Drac

You can keep whichever you like, they have different version number so wont conflict unless you start trying to put them all in one directory. I don't usually change file versions other than the main .scn. Assume all the other files have changes so dont overwrite them.


The reason for posting in the main scenes thread after here is that those version should (hmm) have all the unused code removed and may have tweeks to improve performance but don't have major changes to the look.

DANO70
Joined in Feb 2008

741 post(s)
February 28, 2022
@E.T.

So sorry to hear. I know you told me of his battle not long ago.
I hope that wasn't the cause and it was just a natural way.
If it was 😖I hope he went with no *****. I know personaly
how bad that battle could go.

My deepest sympathy to you and the family.😪

And your welcome.

Z22
Joined in Aug 2017

1166 post(s)
February 28, 2022
Glass Gyroid V1.7

https://drive.google.com/file/d/1SQSLMXq5t8SCBmjgfIcEMBJt81Cudf-f/view?usp=sharing

Just a tad of spagetti code in here :/

Not sure all the extra is helping the image much really. (mostly the highlight on the rear half)
Socialhazard
Joined in Nov 2020

1150 post(s)
February 28, 2022
Glass Gyroid V1.7 is pretty awesome. Nice work. 👍
😎
ComteDracula
Joined in Aug 2017

1266 post(s)
March 11, 2022 (edited)
@EverthangForever FG202 et FG203 ne compilent pas pour moi. J'ai un arrière plan noir sur les 2 scènes.

Merci.

@EverthangForever FG202 and FG203 do not compile for me. I have a black background on both scenes.

Thank you.

2022-03-10T21:28:44 fullscreen: [FullScreen::FullScreen] WARNING[OpenGL debug enabled]
2022-03-10T21:28:44[UiProxyStyle::refreshPalette] WARNING[Unknown palette role: "linkvisited"]
2022-03-10T21:28:44[UiProxyStyle::refreshPalette] WARNING[Unknown palette role: "new"]
2022-03-10T21:28:44[UiProxyStyle::refreshPalette] WARNING[Unknown palette role: "newrelease"]
2022-03-10T21:28:44[] WARNING[libpng warning: iCCP: known incorrect sRGB profile]
2022-03-10T21:28:44[] WARNING[libpng warning: iCCP: known incorrect sRGB profile]
2022-03-10T21:28:45[] WARNING[libpng warning: iCCP: known incorrect sRGB profile]
2022-03-10T21:28:47[] WARNING[libpng warning: iCCP: known incorrect sRGB profile]
2022-03-10T21:28:48[] WARNING[libpng warning: iCCP: known incorrect sRGB profile]
2022-03-10T21:28:48[NavigationHistory::notifySubPathChange] WARNING[Unexpected null mainWidget]
2022-03-10T21:28:48[UiProxyStyle::refreshPalette] WARNING[Unknown palette role: "linkvisited"]
2022-03-10T21:28:48[UiProxyStyle::refreshPalette] WARNING[Unknown palette role: "new"]
2022-03-10T21:28:48[UiProxyStyle::refreshPalette] WARNING[Unknown palette role: "newrelease"]
2022-03-10T21:28:49[] WARNING[libpng warning: iCCP: known incorrect sRGB profile]
2022-03-10T21:28:56 fullscreen: [Scene::dumpOpenGL] WARNING[FullScreenPreview OPENGL GL_VENDOR: NVIDIA Corporation]
2022-03-10T21:28:56 fullscreen: [Scene::dumpOpenGL] WARNING[FullScreenPreview OPENGL GL_RENDERER: NVIDIA GeForce GTX 1060 3GB/PCIe/SSE2]
2022-03-10T21:28:56 fullscreen: [Scene::dumpOpenGL] WARNING[FullScreenPreview OPENGL GL_VERSION: 4.6.0 NVIDIA 511.79]
2022-03-10T21:28:56 fullscreen: [Scene::dumpOpenGL] WARNING[FullScreenPreview OPENGL GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA]
2022-03-10T21:28:56 fullscreen: [Scene::dumpOpenGL] WARNING[FullScreenPreview OPENGL version: "4.6"]
2022-03-10T21:28:56 fullscreen: [Scene::dumpOpenGL] WARNING[FullScreenPreview OPENGL features: ("Multitexture", "Shaders", "Buffers", "Framebuffers", "BlendColor", "BlendEquation", "BlendEquationSeparate", "BlendFuncSeparate", "BlendSubtract", "CompressedTextures", "Multisample", "StencilSeparate", "NPOTTextures", "NPOTTextureRepeat", "FixedFunctionPipeline")]
2022-03-10T21:28:56 fullscreen: [Scene::dumpOpenGL] WARNING[FullScreenPreview OPENGL texture features: ("ImmutableStorage", "ImmutableMultisampleStorage", "TextureRectangle", "TextureArrays", "Texture3D", "TextureMultisample", "TextureBuffer", "TextureCubeMapArrays", "Swizzle", "StencilTexturing", "AnisotropicFiltering", "NPOTTextures", "NPOTTextureRepeat", "Texture1D")]
2022-03-10T21:28:56 fullscreen: [Scene::dumpOpenGL] WARNING[FullScreenPreview OPENGL texture units: 32]
2022-03-10T21:28:56 fullscreen: [Scene::dumpOpenGL] WARNING[FullScreenPreview OPENGL texture max size: 32768]
2022-03-10T21:28:57 fullscreen: [NodeAnimation::set] WARNING[Unknown repeat mode "fordward" for node ""]
2022-03-10T21:28:57 fullscreen: [NodeAnimation::set] WARNING[Unknown repeat mode "fordward" for node ""]
2022-03-10T21:28:57 fullscreen: [NodeAnimation::set] WARNING[Unknown repeat mode "fordward" for node ""]
2022-03-10T21:28:57 fullscreen: [NodeAnimation::set] WARNING[Unknown repeat mode "fordward" for node ""]
2022-03-10T21:29:13 fullscreen: [FsNode::setNodeProperty] WARNING[Unknown node property "source"]
2022-03-10T21:29:13 fullscreen: [FsNode::setNodeProperty] WARNING[Unknown node property "rotate"]
2022-03-10T21:29:13 fullscreen: [FsNode::setNodeProperty] WARNING[Unknown node property "ambient"]
2022-03-10T21:29:13 fullscreen: [FsNode::setNodeProperty] WARNING[Unknown node property "rotate"]
2022-03-10T21:29:13 fullscreen: [FsNode::setNodeProperty] WARNING[Unknown node property "ambient"]
2022-03-10T21:29:13 fullscreen: [FsNode::setNodeProperty] WARNING[Unknown node property "rotate"]
2022-03-10T21:29:13 fullscreen: [FsNode::setNodeProperty] WARNING[Unknown node property "ambient"]
2022-03-10T21:29:13 fullscreen: [FsNode::setNodeProperty] WARNING[Unknown node property "rotate"]
2022-03-10T21:29:13 fullscreen: [FsNode::setNodeProperty] WARNING[Unknown node property "ambient"]
2022-03-10T21:29:13 fullscreen: [FsNode::setNodeProperty] WARNING[Unknown node property "rotate"]
2022-03-10T21:29:13 fullscreen: [FsNode::setNodeProperty] WARNING[Unknown node property "ambient"]
2022-03-10T21:29:13 fullscreen: [FsNode::setNodeProperty] WARNING[Unknown node property "rotate"]
2022-03-10T21:29:13 fullscreen: [FsNode::setNodeProperty] WARNING[Unknown node property "ambient"]
2022-03-10T21:29:13 fullscreen: [FsNode::setNodeProperty] WARNING[Unknown node property "rotate"]
2022-03-10T21:29:13 fullscreen: ...
EverthangForever
Joined in Oct 2009

2459 post(s)
March 11, 2022
Re: FG202, 203

@ComteDracula thanks. That is interesting.
FG202 & FG203 were both scenes where the
shader was rendered onto a reduced size 960 x 540 Beige
shader substrate instead of the usual sized 1920 x 1080.

The vghd.log shows no 'ERROR' indicating
that the shaders did infact compile as a black screen
and this is supported by the Beige png is not showing.

I need to see if others also only get a black screen.
--
@ComteDracula merci. C'est intéressant.
FG202 et FG203 étaient deux scènes où le
Shader a été rendu sur une taille réduite 960 x 540 Beige
substrat de shader au lieu de la taille habituelle 1920 x 1080.

Le vghd.log n'affiche aucune 'ERREUR' indiquant
que les shaders ont en fait compilé sous forme d'écran noir
et cela est pris en charge par le png beige ne s'affiche pas.

J'ai besoin de voir si d'autres n'ont aussi qu'un écran noir.
DANO70
Joined in Feb 2008

741 post(s)
March 11, 2022 (edited)
FG202-FG203

It's missing the ''Beige02.png'' 960x540 image in the ''Textures'' folder
is why they don't work.
EverthangForever
Joined in Oct 2009

2459 post(s)
Philours
Joined in Feb 2019

1614 post(s)
March 11, 2022
Super, comme d'habitude @EverthangForever, ces nouvelles scènes fonctionnent chez moi 😊
Je dirais (pour info) que celle qui semble s'exécuter le plus difficilement est ET-F 191 où l'on remarque quelques secousses.
Merci 👍
Great as usual @EverthangForever these new scenes are working for me 😊
I would say (for information) that the one that seems to run the hardest is ET-F 191 where we notice a few jerks.
Thank you 👍
Miwd
Joined in Jan 2018

41 post(s)
March 11, 2022
@Z22 I love your new motion feedback scene! I use your older ones a lot so seeing the new version was a pleasant surprise!
ComteDracula
Joined in Aug 2017

1266 post(s)
March 12, 2022 (edited)
Everything is perfect for me now @EverthangForever 😉

There are indeed slight jerks for me also on the FG191 stage with 4K cards. Graphics processor used at 100%.

I also notice this on the FG199 scene when the turquoise and yellow background is on. Saccades with the graphic processor at 100%, but no saccade on this scene with the blue background, which uses less percentage of the graphic processor.

Thanks to @DANO70 for finding the error.


Tout est parfait pour moi maintenant @EverthangForever. 😉

Il y a en effet de légères saccades pour moi également sur la scène FG191 avec les cartes 4K. Processeur graphique utilisée à 100%

Je remarque aussi cela sur la scène FG199 lorsque le fond turquoise et jaune est en fonction. Saccades avec le processeur graphique à 100%.Par contre pas de saccade sur cette scène avec le fond bleu, qui utilise moins en pourcentage le proceseur graphique.

Merci à @DANO70 d'avoir trouvé l'erreur.
Socialhazard
Joined in Nov 2020

1150 post(s)
March 14, 2022 (edited)
@EverthangForever

FG191-204 no problems so far. 👍 😎

...Also, Happy Pi Day everyone. I wasn't about to start a whole thread about it. I'll just be geeking out somewhere else now. 😄 😎

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