That's what I object to about these updates. I don't understand why they couldn't respect the configuration that corresponded to the previous skins?
If I were a creator, I'd think seriously before creating skins. Who knows if the next version will "spoil" the more complex skins that are in line with the program's visuals.
There is really nothing complex
About a skin graphic.
It's the creative idea that is the difficult part.
Once you have the idea and create the image
Making a ***** change for the new UI is minimal in comparison.
The initial creative process
That's where the complexity is.
I believe that one or two of the Palette variables changed.
I will have to look back at an older skin and palette to verify any changes.
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