logo: Info/small_logoFractalgarden033.png
text : Info/infoFractalGarden033.txt
// remix of ET - FractalGarden016Ultimataskbar.scn
// raised taskbar scene file with open directory ( random) textures
// using several shaders.
// rendered to mods of shadertoy.com Elias - Ice Cave
// & Chapter9 - Simple Wobble & Clouds fragment shaders.
clip {
id: Clip
allow: table
}
texture {
id: substrate
source: ETImages/Transparency.png
}
texture {
id: Surface_Texture
source: ETImages/
}
texture {
id: Surface_TextureBack
source: ETImages/
}
camera {
type: 3D
pos: 0, 0, 1000
size: 800, 450
target: 20, 50, 100
animate: 16.0, pingpong, outExpo, pos, 0, 0, -256
////add sky backing
Sprite {
source: substrate
size: 2100, 1500
//rot: 180, 0, 0
pos: 50, 55, -100
scale: -1.0, 1.0, 1.0
hotspot: 0.5, 0.5
opacity: 0.0
shader: fragment, Shaders/clouds.fsh
wrap: true
}
Sprite {
source: Surface_TextureBack
size: 1700, 750
pos: 51, -512, -10
hotspot: 0.5, 0.0
shader: fragment, Shaders/Jesterrrrrr/Water 121212xET2.fsh
opacity: 0.6
animate: 16.0, pingpong, OutInExpo, pos, 0, 87, 0
}
Sprite {
source: Surface_Texture
size: 1730, 660
pos: 48, -490, -40
//scale: -1.0, 1.0, 1.0
hotspot: 0.5, 0
shader: fragment,shaders/Simple WobbleModETSlower3.fsh
opacity: 0.6
}
Sprite {
source: Surface_Texture
size: 1700, 900
pos: -800, 220, -10
//scale: -1.0, 1.0, 1.0
hotspot: 0, 0
opacity: 0.86
shader: fragment,shaders/Elias/IcecaveRemixET.fsh
animate: 16.0, pingpong, OutInExpo, pos, 0, 87, 0
}
clipSprite {
pos: 0, 198, 100
standingHeight: 650
source: Clip
scale: -1, 1, 1
animate: 16.0, pingpong, OutInExpo, pos, 0, 0, 64
}
clipNameSprite {
pos: 0, 170, 100
scale: 0.64
hotspot: 0.5, 1
source: Clip
color: 0, 0, 1 //Changed default white color to blue
animate: .5 , PingPong, InOutQuad, color, 0, 0, 0.8
animate: .3 , PingPong, InOutQuad, color, 0, 0.8, 0
animate: .5 , PingPong, InOutQuad, color, 0.8, 0, 0
animate: 7.0, 0, InOutQuad, rot, 360, -400, -18 // Easing in a spinning Model name
}
}
The one thing I am not sure about is if this is the right place to put is since it does not really involve a fullscreen scene in the way that it is as in the name off the topic...You are right. It has nothing to do with iStripper Fullscreen. It is a desktop use issue only.. desktop size sliders have no effect on fullscreen scenes...so...maybe make a new thread for it in a desktop related area, so that people will not become overly *****.
I was hoping that slowing down the shaders would overcome the problems that lower end GPU"s
were experiencing with multi-shader use. It appears not :-
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