clip {
border: 160
id: Clip
deny: behindtable, top, table, cage, pole, inout, glass
category : cowgirl
}
texture {
id: fore
source: fond.png
}
framebuffer {
id: clouds
size: 400, 400
quad {
pos: 0, 0
size: 400, 400
hotspot: 0,0
shader: clouds.fsh
}
}
framebuffer {
id: poolwithclouds
size: 2200, 582
sprite {
//scale: 1,-1
source: clouds
pos: 1100, 291
size: 2200, 582
hotspot: 0.5, 0.5
}
}
framebuffer {
id: shadow
source: Clip
shader: shadowClip.fsh
uniform: orientation, vec2, 1, 0
uniform: changeColor, int, 0
}
////////////////////////////////////////////////////
camera {
type: 3D
angle: 45, -15 //slight angle on y axis
pos: -0, -540, 1300
target: -0, -540, 0
//scene
sprite {
scale: 1,-1
size: 2200, 820
pos: 0, -1160, 0
rot: 0, 0, 0
hotspot: 0.5, 1.0
source: clouds
blend: true
}
//scene
sprite {
pos: 0, 0, 0
rot: 0, 0, 0
hotspot: 0.5, 1.0
source: fore
blend: true
}
/////blurred shifted shadow
node {
rot: 90, 0, 0
scale: -0.72, 1.15
clipSprite {
pos: -160, -115, 10
source: Clip
material: true
standingheight: 900
source: shadow, 1
//shader: shadowClip.fsh
//uniform: orientation, vec2, 1, 0
//uniform: changeColor, int, 0
opacity: 0.25
}
}
//clip
clipSprite {
pos: 100, -75, 40
standingHeight: 580
scale: -1, 1, 1
source: Clip
}
//clip name
clipNameSprite {
pos: 660, -75
scale: 0.5
hotspot: 0.5, 1
source: Clip
}
}
clip {
id : Clip
deny : top, inout, cage, glass
}
texture {
id: BackDrop2
source: ETImages/Plaftexrot01/PPCMod01.png
}
texture {
id: Backdroproad
source: ETImages/Misty.png
}
///// include @Z22 f/b stuff
////////////////////////////////////////
framebuffer {
id: CleanGirl
size : 4260, 4260
pos : 0, 0, 0
clipSprite {
source : Clip
pos : 1800, 1930, 0
scale: -1, 1
standingHeight : 1280
sittingheight: 1000
blend: true
}
}
framebuffer
{
id: CleanGirl02
size : 4260, 4260// 1920, 1130
pos : 0, 0, 0
//scale: -1, 1
clipSprite {
source : Clip
pos : 3200, 1930, 0
standingHeight : 1280
sittingheight: 1000
blend: true
}
}
//////////////////////////////////////////
framebuffer
{
size : 4260, 4260
pos : 0, 0, 0
id: Refract
clipSprite {
pos : 1800, 1900, 0
source: CleanGirl, 0
source: CleanGirl02, 1
//shader: fragment, Shaders/SBSTest.fsh
}
}
framebuffer
{
size : 4260, 4260
pos : 0, 0, 0
id: Refract2
clipSprite {
pos : 3200, 1900, 0
source: CleanGirl, 0
source: CleanGirl02, 1
//shader: fragment, Shaders/SBSTest2.fsh
}
}
//////////////////////////////////////////
camera {
type: 3D
angle: 48,
pos: 0, -480, 1580
target: 0, -500, 0
ambient: -2.0, -1.0, -2.0
animate: 40, PingPong, InOutSine, target, 0, 0, 0
sprite {
pos: 30, 520, -850
hotspot: 0.5, 1.0
source: BackDrop2
blend: true
opacity: 0.33
size: 2112, 2040
animate: 40, PingPong, InOutSine, scale, 1.2, 0, 2.5
}
// Stage floor ( projecting floor )
sprite {
pos: 640, -50, -250
hotspot: 0.5, 1.0
rot: 90, 90, 0
source: Backdroproad
opacity: 0.95
size: 4740, 1240
ambient: 1.5, 0, 1.5
animate: 60, PingPong, InOutSine, pos, 0, 0, -1450
}
clipNameSprite {
pos: 0, -500, 0
hotspot: 0.5, 1
scale: 0.85, 0.85
color: 0.431709, 0.449328, 0.10012
source: Clip
}
sprite {
pos : 0, 600, 0
size : 4260, 4260
source: Refract //left side
}
sprite {
pos : 0, 600, 0
size : 4260, 4260
source: Refract2 // right side
}
}
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