I wish there were a few more peop's writing and sharing scenes. They are a great way to refresh your collection by displaying them in different contexts.I think there are many who experiment with the code even if they never share what they do.
Here's what I've been building this week.
Little advice. You should always name your scenes by starting with your nickname "Calgon".
I could change my name to (x) perhapsGood plan ...😜
@Calgon, you might want to consider Atom rather than notepad++ as it has a language pack for glsl(you have to add it in and it only works on the shaders not the .scn code) so it will tell you when you have code wrong. saves loads of time wondering why something doesnt work. you can also add in a linter(line interpreter).https://atom.io/
Cool, même si je ne peux essayer cela maintenant😟 Mais cela risque de se perdre içi et il serait de publier ces nouvelles créations dans ce fil :
Cool, although I can't try this now😟 But it might get lost here and it would be to post these new creations in this thread:
@Calgon, you might want to consider Atom rather than notepad++ as it has a language pack for glsl(you have to add it in and it only works on the shaders not the .scn code) so it will tell you when you have code wrong. saves loads of time wondering why something doesnt work. you can also add in a linter(line interpreter).https://atom.io/
Hi @Z22 - I've been using Notepad++ for a long time, would be difficult to part with it. But someone posted notepad language code for scn and fsh on here, though I can't find the link today.
Does Atom have a viewer for glsl as well ?
But someone posted notepad language code for scn and fsh on here, though I can't find the link today.
@Wyldanimal posted the scn add on for Notepad++
I really wish they would return to the old Virtuagirl Scene Naming convention.
you might want to consider Atom rather than notepad++ as it has a language pack for glsl
https://www.lighthouse3d.com/2013/01/notepad-glsl-4-3-syntax-highlight/
https://github.com/gogo2/npp-glsl
@EverthangForever @Z22 thanks for your comments. I do hope more people choose to share their work.Have you been watching "the art of code/feathers in the wind"? https://www.youtube.com/watch?v=68IFmCCy_AM
Here's what I've been building this week.
"Feathers"
Image: https://imgur.com/a/0hMz9HR
File: https://drive.google.com/file/d/10Tet5ttykxaGz90fwv_93WR59YDvSv5L/view?usp=share_link
The scene utilizes the same shader twice and each use has 3 parameters set up in the scene code which gives you some control over the quantity, size and placement of the feathers.
To catch errors in shaders I rely on the error and warning messages written to the vghd.log file when any are encountered
WARNING: 4:10: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
ERROR: 4:30: error(#143) Undeclared identifier: gl_color
ERROR: error(#273) 1 compilation errors. No code generated]
2022-11-06T07:32:02[] WARNING[*** Problematic Fragment shader source code ***
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